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True Strike

  • casting time 1 bonus action
  • range 30 feet

  • components S
  • duration Concentration, up to 1 minute

You extend your hand and point a finger at a creature in range. Your magic grants the creature a brief insight into the defenses of creatures and objects. On their next turn, the creature gains advantage on their first attack roll, provided that the spell hasn't ended.

Sorcerer Divination cantrip

Purge Contamination

  • casting time 1 hour
  • range Touch

  • components V, S, M
  • duration Instansaneous

100 gp of alchemical fluids or holy water, which the spell consumes

You apply alchemical fluids or holy water to a contaminated humanoid creature while reciting an exacting magical chant that expels eldritch contaminants from the target's body. When you finish casting the spell, all contamination levels and mutations are removed from the creature. It then gains one level of exhaustion for each contamination level removed with this spell.

Cleric 3rd level Abjuration

Slivery Barbs

  • casting time 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw
  • range 60 feet

  • components V
  • duration Instantaneous

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

Sorcerer 1st level Enchantment

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