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Magical Cunning

  • casting time1 minute
  • rangeSelf

  • componentsV, S
  • duration

You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you cant do so again until you finish a Long Rest.

Warlock Lv 2 Basic

Contact Patron

  • casting time2 minute
  • rangeSelf

  • componentsV
  • duration1 minute

In the past, you usually contacted your patron through intermediaries. Now you can communicate directly

Warlock Lv 2 Basic

Mystic Arcanum

  • casting timePassive
  • rangeSelf

Your patron grants you a magical secret called an arcanum. Choose one level 6 Warlock spell as this arcanum.
You can cast your arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again.
As shown in the Warlock Features table, you gain another Warlock spell of your choice that can be cast in this way when you reach Warlock levels 13 (level 7 spell), 15 (level 8 spell), and 17 (level 9 spell). You regain all uses of your Mystic Arcanum when you finish a Long Rest.
Whenever you gain a Warlock level, you can replace one of your arcanum spells with another Warlock spell of the same level.

Warlock Lv 11 Basic

Magical Cunning

  • casting time1 minute
  • rangeSelf

  • componentsV, S
  • duration

You can perform an esoteric rite for 1 minute. At the end of it, you regain allexpended Pact Magic spell slots. Once you use this feature, you cant do so again until you finish a Long Rest.

Warlock Lv 20 Basic

Dark Ones Blessing

  • casting timeFree Action
  • rangeSelf

When you reduce an enemy to 0 Hit Points, you gain Temporary Hit Points equal to your Charisma modifier plus your Warlock level (minimum of 1 Temporary Hit Point). You also gain this benefit if someone else reduces an enemy within 10 feet of you to 0 Hit Points.

Warlock Lv 3 Fiend Patron

Fiend Spells

  • casting time1 Action
  • rangeSelf

  • Level 3Burning Hands, Command, Scorching Ray, Suggestion
  • Level 5Fireball, Stinking Cloud
  • Level 7Fire Shield, Wall of Fire
  • Level 9Geas, Insect Plague

Warlock Lv 3 Fiend Patron

Dark Ones Own Luck

  • casting timeFree Action
  • rangeSelf

  • componentsV
  • duration

You can call on your fiendish patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add 1d10 to your roll. You can do so after seeing the roll but before any of the rolls effects occur.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), but you can use it no more than once per roll. You regain all expended uses when you finish a Long Rest.

Warlock Lv 6 Fiend Patron

Fiendish Resilience

  • casting timePassive
  • rangeSelf

Choose one damage type, other than Force, whenever you finish a Short or Long Rest. You have Resistance to that damage type until you choose a different one with this feature.

Warlock Lv 10 Fiend Patron

Hurl Through Hell

  • casting timeFree Action
  • rangeSelf

Once per turn when you hit a creature with an attack roll, you can try to instantly transport the target through the Lower Planes. The target must succeed on a Charisma saving throw against your spell save DC, or the target disappears and hurtles through a nightmare landscape. The target takes 8d10 Psychic damage if it isnt a Fiend, and it has the Incapacitated condition until the end of your next turn, when it returns to the space it previously occupied or the nearest unoccupied space.
Once you use this feature, you cant use it again until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it.

Warlock Lv 14 Fiend Patron

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