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Snake Eyes

  • casting time N/A
  • range Self

  • components N/A
  • duration Passive

Prerequisite: 10th level, House of Dice

If you roll a 1 or 2 on a Die of Fate, you keep the die instead of giving it to the GM.

Warmage Warmage Trick

Rapid Fortification

  • casting time 1 action/bonus action
  • range Touch

  • components N/A
  • duration Instantaneous

Prerequisite: Mending cantrip

You can cast the Mending cantrip as a bonus action, or you can cast it as an action for one of the following effects:

• You can restore a single object, such as a door,     cart, wall, or window to pristine condition, if at     least half of its parts are present. This object     can be no larger than 10 cubic feet, or 1 cubic     foot if it is an exceptionally complex object     (such as a clock).

• You can create simple fortifications, such as     sealing a door shut, adding wooden planks to a     window, or building a short stone wall (no     larger than 10 cubic feet). You must have the     materials present to use this ability.

Warmage Warmage Trick

Phantom Hookshot

  • casting time 1 bonus action
  • range 15 feet

  • components N/A
  • duration Instantaneous

Prerequisite: Phantom Grapnel cantrip

You can cast the Phantom Grapnel cantrip as a bonus action. If you do so, its range is reduced to 15 feet. Additionally, creatures pulled by Phantom Grapnel are pulled an additional 10 feet.

Warmage Warmage Trick

Mystical Vision

  • casting time 1 action
  • range Self

  • components N/A
  • duration Concentration, up to 10 minutes

You can cast the spell Detect Magic at will without expending a spell slot.

Warmage Warmage Trick

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