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Jim's Magic Missile

  • casting time 1 action
  • range 120 feet

  • components V, S, M (1 gold coin)
  • duration Instantaneous

You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Each dart can target a creature of your choice that, you can see within range. Make a ranged spell attack for each missile. On a hit, the missile does 2d4 force damage. If the attack roll scores a critical,, the missile does 5d4 force damage instead of the 4d4 force that you would normally get on a critical. If, any of the attack roll is a natural one, all missiles turn around and hit the caster for 1 force damage per missile. At Higher Levels. , When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level, above 1st. This also increases the tax by 1 gp per spell slot over 1st.

Wizard 1st Level Evocation

Silvery Barbs

  • casting time 1 reaction (which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw)
  • range 60 feet

  • components V
  • duration,Instantaneous

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering, creature must reroll the d20 and use the lower roll., You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on, the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at, a time.

Wizard 1st Level Enchantment

Vortex Warp

  • casting time 1 action
  • range 90 feet

  • components V, S
  • duration Instantaneous

You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw, (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The, chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze., At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each, slot level above 2nd.

Wizard 2nd Level Conjuration

Borrowed Knowledge

  • casting time 1 action
  • range Self

  • components V, S, M (a book worth at least 25 gp)
  • duration 1 hour

You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell's duration, you have, proficiency in the chosen skill. The spell ends early if you cast it again.

Wizard 2nd Level Divination

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