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Summon Undead [1/4]

  • casting time1 action
  • range90 feet

  • componentsV, S, M
  • durationConcentration, up to 1 hour

a gilded skull worth at least 300 gp

You call forth an undead spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Undead Spirit stat block. When you cast the spell, choose the creature's form: Ghostly, Putrid, or Skeletal. The spirit resembles an undead creature with the chosen form, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you), and understands all languages you speak. If you don't issue any commands, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell's level appears in the stat block.









Undead Spirit
Undead

Wizard (TCE) 3rd-level necromancy

Summon Undead [2/4]

  • casting time1 action
  • range90 feet

  • componentsV, S, M
  • durationConcentration, up to 1 hour

a gilded skull worth at least 300 gp

Spirit
Undead Skeletal Skeletal Undead Spirit
Medium undead
Armor Class: 11 + the level of the spell
Hit Points: 20 + 10 per spell level above 3rd
Speed: 30 ft.
_STR_____DEX_____CON____INT____WIS____CHA
12(+1)__16(+3)__15(+2)___4(−3)__10(+0)__9(−1)
Damage Immunities: necrotic, poison
Condition Immunities: exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 10
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150'. Hit: 2d4 + 3 + the spell’s level necrotic damage.







Medium undead
Undead Undead Spirit Ghostly
Medium undead
Undead Undead Spirit Ghostly
Medium undead
Undead Ghostly Undead Ghostly Undead Spirit
Medium undead
Armor Class: 11 + the level of the spell
Hit Points: 30 + 10 per spell level

Wizard (TCE) 3rd-level necromancy

Summon Undead [3/4]

  • casting time1 action
  • range90 feet

  • componentsV, S, M
  • durationConcentration, up to 1 hour

a gilded skull worth at least 300 gp

above 3rd
Speed: fly 40 ft. (hover)
_STR_____DEX_____CON____INT____WIS____CHA
12(+1)__16(+3)__15(+2)___4(−3)__10(+0)__9(−1)
Damage Immunities: necrotic, poison
Condition Immunities: exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 10
Incorporeal Passage (Ghostly Only). The spirit can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage per 5' traveled.
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom save or be frightened until the end of its next turn.
Undead Undead Spirit Putrid
Medium undead
Armor Class: 11 + the level of the spell
Hit Points: 30 + 10

Wizard (TCE) 3rd-level necromancy

Summon Undead [4/4]

  • casting time1 action
  • range90 feet

  • componentsV, S, M
  • durationConcentration, up to 1 hour

a gilded skull worth at least 300 gp

per spell level above 3rd
Speed: 30 ft.
_STR_____DEX_____CON____INT____WIS____CHA
12(+1)__16(+3)__15(+2)___4(−3)__10(+0)__9(−1)
Damage Immunities: necrotic, poison
Condition Immunities: exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 10
Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5' of the spirit must succeed on a Constitution save or be poisoned until the start of its next turn.
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution save or be paralyzed until the end of its next turn.

Wizard (TCE) 3rd-level necromancy

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