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Fey Presence

  • casting time1 action
  • range10 feet

  • components
  • duration1 round

Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot-cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.
Once you use this feature, you can't use it again until you finish a short or long rest.

Warlock (Archfey) Enchantment ability

Tides of Chaos

  • casting timefree action
  • rangeSelf

  • components
  • durationInstantaneous

Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.
Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of at least 1st level or higher. You then regain the use of this feature.

Sorcerer (Wild Magic) Wild Magic Ability

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