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Fire Bolt

  • casting time 1 action
  • range 120 feet

  • components V, S
  • duration Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isnt being worn or carried.

Sorcerer Evocation cantrip

Suggestion

  • casting time 1 action
  • range 30 feet

  • components V, M
  • duration Concentration, 8 hours

You suggest a course of activity, limited to a sentence or two, and magically influence a creature you can see within range that can hear and understand you. Creatures that cant be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.

Sorcerer 2nd-level Enchantment

Sorcerer

Dragons Breath

  • casting time 1 bonus action
  • range Touch

  • components V, S, M
  • duration Concentration, 1 minute

You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one.

Sorcerer 2nd-level transmutation

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You can also specify conditions that will trigger a special activity during the duration. If you or any of your companions damage the target, the spell ends. You can also specify conditions that will trigger a special activity during the duration. If you or any of your companions damage the target, the spell ends.
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