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Awakened Mind

  • casting time 1 action
  • range 30 feet

  • components N/A,
  • duration Instantaneous

Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. ,You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language ,with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

Warlock The Great Old One

Charm Person

  • casting time 1 action
  • range 30 feet

  • components V,S
  • duration 1 hour

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw,and does so with advantage if you or your companions are fighting it. If it fails the saving throw,it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends,the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher,you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.,

Warlock 1st-level enchantment

Comprehend Languages

  • casting time 1 action
  • range Self

  • components V,S,M
  • duration 1 hour

a pinch of soot and salt

For the duration,you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see,but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn’t decode secret messages in a text or a glyph,such as an arcane sigil,that isn’t part of a written language.

Warlock 1st-level divination (ritual)

Darkvision

  • casting time N/A
  • range 60 feet

  • components N/A
  • duration N/A

,Thanks to your infernal heritage, you have superior vision in dark and dim conditions., You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. ,You can’t discern color in darkness, only shades of gray.

Warlock Tiefling trait

Eldritch Blast

  • casting time 1 action
  • range 120 feet

  • components V ,S
  • duration Instantaneous

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.,,

Warlock Evocation cantrip

False Identity

  • casting time N/A
  • range N/A

  • components forgery kit, disguise kit
  • duration N/A

,You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.,,

Warlock Charlatan trait

Gaze of Two Minds

  • casting time 1 action
  • range Touch

  • components N/A
  • duration Until the end of next turn

,You can use your action to touch a willing Humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.,,

Warlock Eldritch invocation

Hellish Rebuke

  • casting time 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see
  • range 60 feet

  • components V,S
  • duration Instantaneous

,You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.,

Warlock 1st-level evocation

Inspiring Leader

  • casting time 1 action
  • range 30 feet

  • components 10 minute speech
  • duration Until depleted

,You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.,,

Warlock Feat

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Invisibility

  • casting time 1 action
  • range Touch

  • components V,S,M
  • duration Up to 1 hour

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher,you can target one additional creature for each slot level above 2nd.

Warlock 2nd-level illusion

Mage Hand

  • casting time 1 action
  • range 30 feet

  • components V,S
  • duration 1 minute

A spectral,floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object,open an unlocked door or container,stow or retrieve an item from an open container,or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can’t attack,activate magic items,or carry more than 10 pounds.,,

Warlock Conjuration cantrip

Minor Illusion

  • casting time 1 action
  • range 30 feet

  • components S,M
  • duration 1 minute

a bit of fleece

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound,its volume can range from a whisper to a scream. It can be your voice,someone else’s voice,a lion’s roar,a beating of drums,or any other sound you choose. The sound continues unabated throughout the duration,or you can make discrete sounds at diferent times before the spell ends. If you create an image of an object—such as a chair,muddy footprints,or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound,light,smell,or any other sensory efect. Physical interaction with the image reveals it to be an illusion,because things can pass through it. If a creature uses its action to examine the sound or image,the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is,the illusion becomes faint.

Warlock Illusion cantrip

Spare the Dying

  • casting time 1 action
  • range Touch

  • components V,S
  • duration Instantaneous

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.,,

Warlock Necromancy cantrip

Thaumaturgy

  • casting time 1 action
  • range 30 feet

  • components V
  • duration Up to 1 minute

You manifest a minor wonder,a sign of supernatural power,within range. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. You cause flames to flicker,brighten,dim,or change color for 1 minute. You cause harmless tremors in the ground for 1 minute. You create an instantaneous sound that originates from a point of your choice within range,such as a rumble of thunder,the cry of a raven,or ominous whispers. You instantaneously cause an unlocked door or window to open or slam shut. You alter the appearance of your eyes for 1 minute. If you cast this spell multiple times,you can have up to three of its 1-minute effects active at a time,and you can dismiss such an effect as an action.,,

Warlock Transmutation cantrip

Unseen Servant

  • casting time 1 action
  • range 60 feet

  • components V,S,M
  • duration 1 hour

This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the spell ends. Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.,

Warlock 1st-level conjuration (ritual)

Vicious Mockery

  • casting time 1 action
  • range 60 feet

  • components V
  • duration Instantaneous

,You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.,,

Warlock Enchantment cantrip

Aspect of the Moon

  • casting time
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  • components
  • duration

,You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.,,

Warlock Eldritch Invocation

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