When in contact with a living creature, spend 3 talent points. This skill creates a mystic connection between you and the target for 1 hour. Choose an effect:
While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Until the effect ends, you heal an extra 1d6 hit points to the target.
OR while the target is within 60 feet of you, it gains a -1 to AC and saving throws. Until the effect ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack.
Each time the target takes damage, you take the same amount of damage. The effect ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. You can also dismiss the spell as an action.
You touch a living creature that has 0 hit points, spend 2 talent points. The creature gains half your current hit points, and you lose these hit points.
This creature is warded from attack until it's next turn. Until this effect ends, any creature who targets the warded creature with an attack roll or a damaging spell must succeed on a Wisdom saving throw or either choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from areas of effect.
(1 talent point) When in contact with a living creature, spend 1 talent point. You transfer any amount of your own health to this creature. In doing so, you take on their injuries. If your health is reduced to 0 in this way, you die.