Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Nature's Wrath

  • casting time Action
  • range 15 feet

  • components N/A
  • duration 1 minute

As a Magic action, you can expend one use of your Channel Divinity to conjure spectral vines around nearby creatures. Each creature of your choice that you can see within 15 feet of yourself must succeed on a Strength saving throw or have the Restrained condition for 1 minute.

A Restrained creature repeats the save at the end of each of its turns, ending the effect on itself on a success.

Paladin (Ancients) Channel Divinity

Piercer

  • casting time N/A
  • range Variable

  • components N/A
  • duration Instantaneous

Puncture. Once per turn, when you hit a creature with an attack that deals Piercing damage, you can reroll one of the attack’s damage dice, and you must use the new roll.

Enhanced Critical. When you score a Critical Hit that deals Piercing damage to a creature, you can roll one additional damage die when determining the extra Piercing damage the target takes.

All Classes 4th Level Feat

Aura of Protection

  • casting time N/A
  • range 10 foot emanation

  • components N/A
  • duration Permanent

You radiate a protective, unseeable aura in a 10-foot Emanation that originates from you. The aura is inactive while you have the Incapacitated condition.

You and your allies in the aura gain a bonus to saving throws equal to your Charisma modifier.

If another Paladin is present, a creature can benefit from only one Aura of Protection at a time

All Classes Class Feature

- -
- -
- -