Temporal Veil Feature.
Limit: Duration lasts until the start of your next turn, until you move again, or until you are hit.
Move up to your speed, leaving a shimmering afterimage in your starting space. Until the effect ends, attack rolls against you have disadvantage.
Temporal Veil Feature.
Limit: Only 1 delayed strike active at a time. Fades if used again or if you are incapacitated.
When you hit with an unarmed strike, delay damage until the end of your next turn. Target feels nothing immediately. If concentrating when damage hits, they have disadvantage on the Con save.
Temporal Veil Feature.
Limit: Once per turn, strictly triggered when you succeed on a Dexterity save.
Move up to 10 feet without provoking opportunity attacks. You can move through occupied spaces as a shadowed current, but cannot end your movement inside another creature's space.
Temporal Veil Feature.
Limit: Targets up to 6 creatures in a 40-ft cube. Wisdom save vs Ki DC ends effect at end of their turns.
Slows time for targets. Speed is halved, AC and Dex saves take a -2 penalty, and reactions are lost. Targets get an Action OR Bonus Action (not both), and are limited to 1 attack total.
Temporal Veil Feature.
Limit: Once per turn, strictly triggered when you succeed on a Dexterity save.
Move up to 10 feet without provoking opportunity attacks. You can move through occupied spaces as a shadowed current, but cannot end your movement inside another creature's space.