A beam of freezing energy strikes a creature, dealing cold damage and reducing its speed until your next turn.
You create a spectral hand that can manipulate objects, open doors, or interact with items at range.
You create a sound or image no larger than a 5-foot cube to distract or mislead creatures.
You perform small magical effects such as cleaning, flavoring, lighting, or marking objects.
An object you touch glows with bright light in a 20-foot radius and dim light for another 20 feet.
You create a magical barrier that increases your AC until the start of your next turn and negates a triggering attack.
A willing creature gains a magical armor that sets its base AC to 13 + Dexterity modifier.
You create illusory duplicates of yourself that confuse attackers and increase your survivability.
You teleport up to 30 feet to an unoccupied space you can see.
A humanoid must succeed on a Wisdom save or become paralyzed, unable to move or act.
You inscribe a magical trap that triggers a stored spell or harmful effect when conditions you set are met.
A twisting pattern of light charms creatures in an area, incapacitating them until they take damage or are shaken free.
A creature gains a flying speed, allowing full three-dimensional movement and escape from hazards.
You ward a creature or object against divination magic, preventing magical detection or scrying.
You send a creature to another plane or a harmless demiplane, removing it from the fight if it fails a Charisma save.
You teleport yourself and one willing creature to any location within range you can visualize or describe.
A creature is enclosed in a nearly impenetrable sphere of force, protecting or imprisoning it.
You create an invisible barrier of force that cannot be damaged or passed through, shaping the battlefield.
A creature of any type must succeed on a Wisdom save or become paralyzed, unable to move or act.
You overload the minds of creatures in an area, dealing psychic damage and impairing their attacks and reactions.
A shimmering barrier surrounds you, blocking lower-level spells from affecting creatures or objects inside.
You restore hit points equal to 1d4 + your proficiency bonus to a creature.
You transform, gaining flight and adding radiant damage to one spell or attack each turn.
You interrupt a creature casting a spell, potentially negating it.
You end magical effects on creatures or objects within range.