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Empowered Spell

  • casting time -
  • range -

  • components V/S
  • duration

(1 Sorcery Point) When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls.

You can use Empowered Spell even if you’ve already used a different Metamagic option during the casting of the spell.

Sorcerer Meta Magic

Twinned Spell

  • casting time -
  • range -

  • components V/S
  • duration -

(1 Sorcery Point) When you cast a spell, such as Charm Person, that can be cast with a higher-level spell slot to target an additional creature, you can spend 1 Sorcery Point to increase the spell’s effective level by 1

Sorcerer Meta Magic

Innate Sorcery

  • casting time Bonus Action
  • range Self

  • components -
  • duration 1 minute

(-) As a Bonus Action, you can unleash that magic for 1 minute, during which you gain the following benefits:

- The spell save DC of your Sorcerer spells increases by 1.

- You have Advantage on the attack rolls of Sorcerer spells you cast.

Sorcerer Feature

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0 0
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