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Gravitational collapse

  • casting time 18 seconds
  • range min. 200 ft away

  • components none
  • duration instant

(Kubert the sword) Extremely dangerous spell, that can only be cast at a distance of at least 200 ft away from you. You cause a spherical area with a diameter of 100 ft to collapse on itself, pulling everything in the affected region towards its center. This spell is strong enough to even obliterate infernal chains.

A creature caught in this spell's effect is dragged towards the center and is crushed by immense gravity. It takes 10d12 force damage on a failed strength save or half that on a successful save.

UFORAPTOR Total chaos

Zombie Vortex Instability

  • casting time 1 action
  • range 30 ft, 10 ft square

  • components none
  • duration 2 rounds

(no materials) You cause the ground to collapse and form a swirling pool of zombies trying to escape the underworld.

A creature in the spell's area must make a dexterity saving throw or be dragged into the unstable zombie vortex. On a failed save, the creature takes 1d8 necrotic damage and becomes paralyzed. The paralysis ends when the speel ends.

UFORAPTORA Nasty type

Vertical Shear Instability

  • casting time 1 action
  • range 30 ft, 10 ft square

  • components none
  • duration 3 rounds

(no materials) You create a region vertically shearing airflows, trying to shear creatures apart.

A creature caught in the area must make a dexterity save. On a fail, the creature takes 1d10 force damage and becomes incapacitated as it continues to uncontrollably tumble through the air. On a success, the creature still takes the full damage but escapes the area. The saving throw can be repeated at the end of the creature's next turn.

UFORAPTOR Damn

Magnetorotational instability

  • casting time 1 action
  • range 30 ft

  • components none
  • duration instant

(no materials) You ionize the medium around a creature in range and start to spin it in a spontaneously manifesting local magnetic field. The creature is engulfed in an unstable superhot plasma.

The creature must make a constitution saving throw. On a fail, it takes 3d10 fire damage and is thrown 10 ft in a random direction. On a save, the creature takes half damage and is not thrown.

UFORAPTOR Hot shit

Streaming Instability

  • casting time 1 action
  • range 30x5 ft. line

  • components none
  • duration instant

You create a stream of differentially moving air and dust that captures everything in a straight line in a direction you choose. The dust clumps together and collapses violently onto everything captured in the stream.

A creature affected by this spell has to make a streength saving throw. It takes 3d6 force damage on a failed save and half damage on a successful save.

UFORAPTOR Force

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