or carry more than 10 pounds.;Ranger
the first time you hit with a melee attack on your next turn
or carry more than 10 pounds.;Ranger
the beast gains adv on attack rolls against any creature within 5 ft of you that you can see.;Ranger
but is blocked by 1 ft of stone
poisonous creature
fat
elementals
or if some other effect douses the flames (such as the target being submerged in water)
which you must have visited
regardless of what kind of armor it is wearing.;Ranger
the amount of ammunition that can be affected increases by two for each slot level above 2nd.;Ranger
or a mechanical pit trap
such as those of lanterns
as long as you have seen it up close - within 30 ft - at least once. Alternatively
Land
the conjured web collapses on itself
you choose one of the summoning options above
the weapon has a +1 bonus to attack rolls and deals an extra 1d4 dmg of the chosen type when it hits.
At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level
the spell ends for that creature.;Ranger
and it has adv on STR
and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only)
instead of the weapon's normal dmg.
Whether you hit or miss
fiends
but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning dmg to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning dmg to you. If expelled
or thunder.;Ranger
for example.
Plants might be able to perform other tasks on your behalf
which determines one of the traits in its stat block. The creature disappears when it drops to 0 HP or when the spell ends.
The creature is an ally to you and your companions. In combat
or lava - as if it were harmless solid ground (creatures crossing molten lava can still take dmg from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.
If your target a creature submerged in a liquid
or half as much dmg on a successful one.
The strong wind keeps fog