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Charge

  • casting time N/A
  • range 30 feet

  • components
  • duration N/A

If you move at least 30 ft. toward a target and hit it with a melee weapon attack in the same turn, you can follow that attack with a bonus action, making one attack against that target with your hooves

Divine Allegiance

  • casting time Reaction
  • range 5 feet

  • components
  • duration Instant

When a creature within 5 ft. of you takes damage, you can use your reaction to take the damage yourself instead. This damage to you can’t be reduced or prevented in any way

Aura of Protection

  • casting time N/A
  • range 10 feet

  • components
  • duration Continuous

While you are conscious, you grant all friendly creatures (including you) within 10 ft. a +3 bonus to all saving throws

Channel Divinity - Champion Challenge

  • casting time Bonus Action
  • range 30 feet

  • components
  • duration Continuous

As a bonus action, each creature of your choice within 30 ft. must make a WIS saving throw or it can't willingly move more than 30 ft. away from you.

Channel Divinity - Turn the Tide

  • casting time Bonus Action
  • range 30 feet

  • components
  • duration Instant

As a bonus action, each creature of your choice within 30 ft. regains 1d6 +3 HP if it has no more than half its max HP

Divine Smite

  • casting time N/A
  • range Melee

  • components
  • duration Instant

When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total)

Divine Sense

  • casting time 1 Action
  • range 60 feet

  • components
  • duration Instant

As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 4 times per long rest

Lay on Hands

  • casting time 1 Action
  • range Touch

  • components S
  • duration Instant

You have a pool of healing power that can restore 35 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature


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