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Enhanced Defense

  • casting timeaction
  • range

Item: A suit of armor or a shield

A creature gains a +1 bonus to Armor Class while wearing (armor) or wielding (shield) the infused item.

The bonus increases to +2 when you reach 10th level in this class.

Artificer (core) 2nd level

Replicate Magic Item

  • casting timeaction
  • range

Using this infusion, you replicate a particular magic item. You can learn this infusion multiple times, each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables.

Alchemy Jug

Bag of Holding

Cap of Water Breathing

Goggles of Night

Rope of Climbing

Sending Stones

Wand of Magic Detection

Wand of Secrets

Artificer (core) 2nd level

Returning Weapon

  • casting timeaction
  • range

Item: A simple or martial weapon with the thrown property

This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack.

Artificer (core) 2nd level

Mind Sharpener

  • casting timeaction
  • range

Item: A suit of armor or robes

The infused item can send a jolt to the wearer to refocus their mind. The item has 4 charges. When the wearer fails a Constitution saving throw to maintain concentration on a spell, the wearer can use its reaction to expend 1 of the item's charges to succeed instead. The item regains 1d4 expended charges daily at dawn.

Artificer (core) 2nd level

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