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S;Concentration

  • casting time as part of the move used to enter the tree
  • range can either pass into one of those trees or step out of the tree you’re in. You appear in a spot of your choice within 5 feet of the destination tree

  • components using another 5 feet of movement. If you have no movement left
  • duration you appear within 5 feet of the tree you entered.
    You can use this transportation ability only once on each of your turns. You must end each turn outside a tree.;Druid

Wizard(2024)

Cleric up to 1 minute;You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and

M;Instantaneous;(a Melee weapon worth 1+ SP)You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit

  • casting time Wizard(2024)
  • range

Cleric a target takes 6d10 Force damage.
You then teleport to an unoccupied space you can see within 5 feet of one of the targets.;Ranger

5;Tree Stride;Level 5 Conjuration;Action;Self;V 5;Tree Stride;Level 5 Conjuration;Action;Self;V
5;Steel Wind Strike;Level 5 Conjuration;Action;30 feet;S 5;Steel Wind Strike;Level 5 Conjuration;Action;30 feet;S