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Thermal Void

  • casting time 1 action
  • range 150 feet

  • components V, S
  • duration Instantaneous

You remove all heat from the area around a point you choose within range, instantly lowering the temperature to lethal levels. Each creature in a 30-foot-radius sphere centered on that point must make a Constitution saving throw. On a failed save, a creature taked 15d8 cold damage and is petrified, a their body is frozen solid. On a successful save, a creature takes half as much damage and suffers no additional effects.
If this damage reduces a creature to 0 hit points, it is reduced to shards of ice, leaving behind everything it was wearing and carrying. If a creature petrified by this spell is reduced to 0 hit points, it is similarly shattered. In both cases, the creature can be restored to life only by means of a true resurrection or a wish spell.

Mage 9th-level evocation

Ebon Bolt

  • casting time 1 action
  • range 120 feet

  • components V, S
  • duration Concentration, up to 1 minute

You launch a jagged shard of icy darkness at a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 8d8 cold damage and 8d8 necrotic damage. In addition, until the spell ends the target deals half damage with its weapon attacks, and you have advantage on saving throws, as you steal the target's strength and vitality.
The creature can make a Constitution saving throw at th end of each of its turn, ending the spell on a success. If this spell kills the creature, or if the creature dies before the spell ends, you have advantage on saving throws until the spell ends.

Mage 8th-level necromancy

Comet Storm

  • casting time 1 action
  • range 60 feet

  • components V, S, M
  • duration Instantaneous

seven hailstones

() Frozen chunks of ice plummet to the ground at seven different points you can see within range. Each creature in a 5-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. A creature takes 6d6 bludgeoning damage and 6d6 cold damage on a failed save, or half as much damage on a successful one. Any creature that fails its saving throw is also knocked prone. A creature in the area of more than one frozen burst is affected only once. The spell damages objects in the area that aren't being worn or carried, and extinguishes nonmagical flames.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you summon an additional comet for each slot level above 7th.

Mage 7th-level conjuration

Blast Wave

  • casting time 1 action
  • range Self (15-foot radius)

  • components V, S
  • duration 1 round

You overwhelm creatures near you with a blast of debilitating flame. Each creature within 15 feet of you must succeed on a Constitution saving throw or take 4d8 fire damage, be pushed 10 feet away from you, and be incapacitated until the end of your next turn. A creature that succeeds on its saving throw takes half as much damage and suffers no other effects. The fire ignites flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.

Mage 6th-level evocation

Supernova

  • casting time 1 action
  • range 120 feet

  • components V, S
  • duration Instantaneous

You gesture to a point you can see within range, which then explodes with concussive arcane force. Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw. On a failed save, a target takes 6d10 force damage, is pushed 10 feet away from the center of the sphere, and is knocked prone. On a successful save, a target
takes half as much damage and suffers no other effects.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.

Mage 5th-level evocation

Ring of Frost

  • casting time 1 action
  • range 120 feet

  • components V, S, M
  • duration Concentration, up to 1 minute

a silver ring

() You summon a ring of icy mist that freezes enemies that cross its borders. The ring is centered on a point in range that you can see, is 20 feet in diameter, 20 feet high, and 1 foot thick. When the ring appears, each creature within its area must make a Constitution saving throw. For the spell's duration, a creature that enters the ring's area for the first time on a turn or ends its turn within 5 feet of the ring must also make this saving throw. On a failed save, a creature takes 4d8 cold damage and is restrained until the beginning of its next turn. On a successful save, a creature takes half as much damage and suffers no additional effects.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

Mage 5th-level evocation

Pyroblast

  • casting time 1 action
  • range 120 feet

  • components V, S, M
  • duration Instantaneous

an igneous rock and sulfur

() You hurl an immense fiery boulder towards a target you can see within range. Make a ranged spell attack dealing 3d8 bludgeoning damage against the target. This attack is automatically a critical hit if it is successful. Hit or miss, the boulder then explodes. The target and each creature within 10 feet of it must make a Dexterity saving throw. A target takes 6d8 fire damage on a failed save, or hal as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage increases by 1d8 for each slot level above 5th.

Mage 5th-level evocation

Magic Orb

  • casting time 1 action
  • range Self (60-foot line)

  • components V, S
  • duration Instantaneous

You fire an orb of elemental power forward in a line 6 feet long and 5 feet wide in a direction you choose. Choose one of the elemental orbs listed below. Each creature within 5 feet of this line must succeed on a Dexterity saving throw or take 4d10 damage and suffer the listed effect. On a successful save, the creature takes half as much damage and suffers no additional effect.

Arcane Orb. The spell deals force damage, and the target is pushed 15 feet directly away from the line.
Frozen Orb. The spell deals cold damage, and the target's speed is halved until the end of your next turn.
Scorching Orb. The spell deals fire damage, and the target is set ablaze. Until a creature takes an action to douse the fire, the target takes 1d10 fire damage at the start of each of its turns.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th. The secondary effects are unaffected.

Mage 4th-level conjuration

Ice Block

  • casting time 1 reaction
  • range Self

  • components V, S
  • duration Concentration, up to 1 minute

You can use your reaction when you take damage to surround yourself with a protective layer of ice, gaining resistance to the triggering damage. For the rest of the spell's duration you are immune to all damage and are considered to be behind full cover. During this time you can't take actions or reactions, and your speed is reduced to 0.

Mage 3rd-level abjuration

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Living Bomb

  • casting time 1 action
  • range 60 feet

  • components V, S, M
  • duration 1 round

a piece of oil-soaked string

() You ignite a creature you can see within range, making them a ticking bomb waiting to explode. The target must make a Constitution saving throw. On a failed save, the target takes 2d8 fire damage and becomes a living bomb. On a successful save, the target takes half as much damage and suffers no additional effects.If the target failed its saving throw, then at the beginning of its next turn it explodes in a fiery blast. Each creature within 10 feet of the target must make a successful Dexterity saving throw or take 2d8 fire damage, or half as much damage on a success. The original target instead takes the full amount of damage, without making a saving throw.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial and secondary damage increases by 1d8 for each slot level above 2nd.

2nd-level evocation

Ice Lance

  • casting time 1 action
  • range 120 feet

  • components V, S, M
  • duration Instantaneous

a small shard of glass or crystal

() You fling a massive icicle toward a target of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 6d10 cold damage. If the target is on the ground or also adjacent to a wall, or a similar large, immobile object, it is pinned to that surface and restrained until the end of your next turn. A pinned creature can end this effect early by using its action to make a successful Strength check against your spell save DC.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

Mage 3rd-level evocation

Frost Nova

  • casting time 1 bonus action
  • range Self (15-foot radius)

  • components V, S
  • duration 1 round

You emit a freezing blast of ice around you, capable of rootin your foes in place. Each creature on the ground within 15 feet of you must succeed on a Constitution saving throw or be restrained by the ice until the end of your next turn. A creature restrained by the ice can use its action to make a Strength check against your spell save DC. On a success, it frees itself.

Mage 1st-level evocation

Frostfire Bolt

  • casting time 1 action
  • range 120 feet

  • components V, S
  • duration Instantaneous

You weave together a bolt of fire and frost magic and hurl it at a target you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 2d6 cold damage and 2d6 fire damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold and fire damage both increase by 1d6 for each slot level above 1st.

Mage 1st-level evocation

Arcane Explosion

  • casting time 1 action
  • range Self (15-foot radius)

  • components V, S
  • duration Instantaneous

You emit a pulse of destructive arcane energy. Each creature you choose within 15 feet of you must succeed on a Constitution saving throw or take 2d10 force damage, and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

Mage 2nd-level evocation

Arcane Blast

  • casting time 1 action
  • range 90 feet

  • components V, S
  • duration Instantaneous

You strike a creature or object you can see within range with a blast of pure mana. Make a ranged spell attack against the target, which ignores cover. On a hit, the target takes 1d8 force damage.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Evocation cantrip

Arcane Barrage

  • casting time 1 action
  • range 90 feet

  • components V, S
  • duration Instantaneous

You unleash three bursts of arcane power at targets you can see within range. Make a ranged spell attack for each ray. On a hit, the target takes 4d4 force damage. The bursts all strike simultaneously, and you can direct them to hit one creature or several.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the spell creates one more burst for each slot level above 3rd.

Mage 3rd-level evocation

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