You fire condensed bolts of shadow at your enemies.
You may fire up to two bolts, either at the same target or different targets.
Make a separate Aura roll for each bolt.
Each bolt that hits deals 1d6 damage.
Raise:
One hit target must make a Vigor roll or become shaken.
You slip into shadow and emerge nearby.
Teleport up to Smarts inches to a location you can see that is in dim light or shadow.
Raise:
You gain concealment (-2 to be hit) until the start of your next turn.
Your shadow lashes out, unsettling the target's senses and balance.
Make an opposed roll: your Aura vs the target's Vigor.
if you win, the target becomes distracted until the end of its next turn.
Raise:
The target becomes vulnerable instead of distracted