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Farraday Cage

  • casting time2 power points
  • rangeSmarts

  • componentscomponents/
  • duration3 rounds

Area of effect: 1'' radius
Trappings: Electromagnetism, crackling force

You project a humming electromagnetic field at a chosen location.

Place a 1-inch-radius zone anywhere within range that you can see. The cage remains stationary for the duration.

Creatures that enter the zone or start their turn inside it must make a vigor roll or become distracted until the end of their next turn.

A creature only makes one roll per turn, even if it enters multiple times.

Raise:
Creatures that fail the Vigor roll become shaken instead of distracted

Aurae Arcanum Yusuke

Kugelblitz

  • casting time2 power points
  • rangeSmarts

  • componentscomponents/
  • durationInstant


You hurl a compact sphere of unstable electrical energy.

Make an aura roll to hit a single target.
On a success, the target takes 2d6 damage.

Raise:
the Target must make a Vigor roll or become shaken.

Aurae Arcanum Yusuke

Volt Step

  • casting time2 power points
  • rangeSelf

  • componentscomponents/
  • durationInstant


You dissolve into crackling electricity and reappear in a flash.

Teleport up to inches to a visible location.

Creatures adjacent to your departure point must make a vigor roll or take 1d4 electrical damage.

Raise:
Increase the electrical damage to 1d6

Aurae Arcanum Yusuke

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