Area of effect: 1'' radius
Trappings: Electromagnetism, crackling force
You project a humming electromagnetic field at a chosen location.
Place a 1-inch-radius zone anywhere within range that you can see. The cage remains stationary for the duration.
Creatures that enter the zone or start their turn inside it must make a vigor roll or become distracted until the end of their next turn.
A creature only makes one roll per turn, even if it enters multiple times.
Raise:
Creatures that fail the Vigor roll become shaken instead of distracted
You hurl a compact sphere of unstable electrical energy.
Make an aura roll to hit a single target.
On a success, the target takes 2d6 damage.
Raise:
the Target must make a Vigor roll or become shaken.
You dissolve into crackling electricity and reappear in a flash.
Teleport up to
Creatures adjacent to your departure point must make a vigor roll or take 1d4 electrical damage.
Raise:
Increase the electrical damage to 1d6