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name

  • casting timecasting time/ppcost
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  • componentscomponents/
  • durationduration

description

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class/name type/ player

Aetherforge

  • casting time1 action
  • range120 feet

  • componentsV, S
  • durationInstantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Wizard Evocation cantrip

Ferrystep

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Ironmantle

  • casting timecasting time/ppcost
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class/name type/ player

Farraday Cage

  • casting time2 power points
  • rangeSmarts

  • componentsArea of effect: 1'' radius
    Trappings:Electromagnetism, crackling force
  • duration3 rounds

Area of effect: 1'' radius
Trappings: Electromagnetism, crackling force

You project a humming electromagnetic field at a chosen location.
Place a 1-inch-radius zone anywhere within range that you can see. The cage remains stationary for the duration.
Creatures that enter the zone or start their turn inside it must make a vigor roll or become distracted until the end of their next turn.
A creature only makes one roll per turn, even if it enters multiple times.

Raise:
Creatures that fail the Vigor roll become shaken instead of distracted

class/name type/ player

Kugelblitz

  • casting timecasting time/ppcost
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  • componentscomponents/
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class/name type/ player

Volt Step

  • casting timecasting time/ppcost
  • rangerange

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Umbra Umbrella

  • casting time1 power point per bolt (max 2)
  • rangeSmarts

  • componentscomponents/
  • durationInstant


You fire condensed bolts of shadow at your enemies.

You may fire up to two bolts, either at the same target or different targets.
Make a separate Aura roll for each bolt.

Each bolt that hits deals 1d6 damage.

Raise:
One hit target must make a Vigor roll or become shaken.

class/name type/ player

Shadow Step

  • casting time2 power points
  • rangeSelf

  • componentscomponents/
  • durationInstant


You slip into shadow and emerge nearby.
Teleport up to Smarts inches to a location you can see that is in dim light or shadow.

Raise:
You gain concealment (-2 to be hit) until the start of your next turn.

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Shadow Control

  • casting time2 power points
  • rangeSmarts

  • componentscomponents/
  • duration1 round

Your shadow lashes out, unsettling the target's senses and balance.
Make an opposed roll: your Aura vs the target's Vigor.
if you win, the target becomes distracted until the end of its next turn.

Raise:
The target becomes vulnerable instead of distracted

class/name type/ player

Mycelia Aegis

  • casting time2 power points
  • rangeSelf

  • componentscomponents/
  • duration5 rounds


A living fungal lattice spreads across your body.

You gain +2 Armor.

Raise:
The first attack that hits you before your next turn suffers -2 damage (minimum 1).

class/name type/ player

Myco-Mortar

  • casting time2 power points
  • rangeSmarts

  • componentscomponents/
  • durationInstant


You launch a dense mass of fungal matter at your foe.

Make an Aura roll to hit a single target.

On a success, the target takes 2d6 damage.

Raise:
The target must make a Vigor roll or become Distracted until the end of its next turn.

class/name type/ player

Blooming Decay

  • casting time2 power points
  • rangeSmarts

  • componentscomponents/
  • duration2 rounds


Parasitic spores burrow into the target, weakening it from within.
Make an Aura roll to affect the target.

On a success, the target takes 2d4 damage at the start of its next turn.

Raise:
The damage repeats at the start of the following turn.

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