Flurry of Blows
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense
You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Choose one medium sized creature or smaller within 30 ft. Make an attack role to bind them with a rope of water, dealing 1d6 damage and pulling them towards you by 5 ft.
At higher levels: This spell’s damage increases by 1d6 when you reach 5th level( 2d6), 11th level (3d6) and 17th level (4d6).