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Spirit Guardians

  • casting time 1 action
  • range 15 foot radius

  • components History of Your Boi
  • duration 10 minutes

(Concentration) You summon little suns that orbit you in a 15 foot radius. Creatures that are not friendly towards you that are in the area have their speed halved and take 3d8 damage after a failed Wisdom Saving Throw. The damage is halved on a successful save.

Cleric Wyoryn

Divine Judgement

  • casting time 1 action
  • range 60 feet

  • components History of Your Boi
  • duration Instantaneous

Choose one creature. They must make a constitution save. If they fail, you do 6d10 radiant damage to them. On a success, it does half that amount of damage.

Cleric Wyoryn

Mantle of Noon

  • casting time Action
  • range 15 foot radius

  • components History of Your Boi
  • duration 1 minute

(Concentration) You radiate sunlight in a 15 foot aura. Allies gain advantage on saving throws against fear and charm. Enemies take 2d8 radiant damage for every turn in the aura.

Cleric Wyoryn

Solar Brand

  • casting time Bonus Action
  • range 60 feet

  • components History of Your Boi
  • duration 1 minute

(Concentration) You mark a creature you can see with the power of Sol. They glow faintly and take 1d6 radiant damage anytime they hit an attack. Anything that attacks this creature also has advantage.

Cleric Wyoryn

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