Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


I disabled ads for you!
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Divine Sense

  • casting time1 action
  • range60 feet

  • components
  • durationEnd of next turn

As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 5 times per long rest.

Paladin (Conquest) 5 / Long Rest

Lay on Hands

  • casting time1 action
  • rangeTouch

You have a pool of healing power that can restore 20 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.

Paladin (Vengeance) 20 / Long Rest

Divine Smite

  • components
  • durationHit with a melee weapon attack

When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).

Paladin

Channel Divinity: Abjure Enemy

  • casting time1 action
  • range60 feet

  • components
  • duration1 minute or until it takes damage

As an action, you can choose one creature within 60 ft. of you that you can see to make a WIS saving throw (14). Fiends and undead have disadvantage on this saving throw. On failure, the creature is frightened and its speed is reduced to 0 (and it can't benefit from bonuses to speed) for 1 minute or until it takes any damage. On success, the creature's speed is halved for 1 minute or until the creature takes any damage.

Paladin (XGE)

Channel Divinity: Vow of Enmity

  • casting time1 bonus action
  • range10 feet

  • components
  • duration1 minute

As a bonus action, you can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.

Paladin (*)(Crown)(Conquest)

Hellish Rebuke

  • casting time1 reaction
  • range60 feet

  • componentsV, S
  • durationInstantaneous

In response to being damaged by a creature within 60 feet of you that you can see, you point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 3d10 fire damage (cast at 2nd level) on a failed save, or half as much damage on a successful one.

Paladin (*)(Crown) 1st level Evocation

Lucky

  • casting timeno action
  • range

You have 3 luck points per long rest. Whenever you make an attack roll, an ability check, or a saving throw (or when an attack roll is made against you), you can spend one to roll an additional d20 and you choose which die to use. You can choose to spend luck points after you roll the die, but before the outcome is determined.

Paladin 3 / Long Rest

1 1
1 1
1 1
1 1
1 1
1 1
1 1