+1 Pike that returns to the wielder automatically after being thrown.
+1 Shortbow. You gain a +1 bonus to Initiative rolls.
When the wearer has 50% hit points or less, they don't provoke Attacks of Opportunity.
Grants the wearer 8 temporary hit points when they cast a Spell that requires Concentration.
Athletics +1
+1 Dagger which can Silence Silence the targets it strikes, DC 12 Constitution saving throw
+2 Greataxe. When making your first attack of the round, you can reduce this weapon's enchantment by 1 to increase your Armour Class Armour Class and Saving throw Saving throw bonus by 1.
Allows the wearer to ignore Difficult Terrain, and to use a Reaction to succeed on a Saving Throw. It also grants the Hellcrawler bonus action.
Hellcrawler:
Teleport to an area and deal 2d8 Fire damage where you land. The impact blast spreads in a 10 ft zone. Recharges on a Short or Long Rest
Grants the wearer the ability to cast a Vampiric Touch.
Grants the wearer a +2 bonus to Spell Save DC and, if the wearer has access to it, an additional use of Channel Divinity Charge.