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Wardaway

  • casting time Action
  • range 60 ft.

  • components V, S, M
  • duration Instantaneous

A miniature clay hand

You hurl a disorienting magical force toward one creature within range. The target makes a Constitution saving throw, Constructs and Undead automatically succeed on this save.

On a failed save, the target takes 2d4 Force damage, its Speed is halved until the start of your next turn, and on its next turn, it can take only an action or a Bonus Action (but not both). On a successful save, the target takes half as much damage only.

Using a Higher-Level Spell Slot. The damage increases by 2d4 for every spell slot level above 1.

Cleric 1st Level Abjuration

Laerel's Silver Lance

  • casting time Action
  • range Self

  • components V, S, M
  • duration Instantaneous

A silver pin worth 250+ GP

Silver energy bursts out from you in a 120-foot-long, 5-foot-wide Line. Each creature of your choice in the Line makes a Strength saving throw. On a failed save, a creature takes 3d10 Force damage and has the Prone condition. On a successful save, a creature takes half as much damage only.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for every spell slot level above 3.

Cleric 3rd Level Evocation

Holy Star of Mystra

  • casting time Bonus Action
  • range Self

  • components V, S
  • duration Concentration, up to 1 minute

You create a glowing mote of energy that hovers above you for the duration. The mote sheds Bright Light in a 5-foot radius and Dim Light for an additional 5 feet.

When you cast this spell and as a Bonus Action on later turns, you can unleash a shining bolt from the mote, targeting one creature within 120 feet of yourself. Make a ranged spell attack. On a hit, the target takes Force or Radiant damage (your choice) equal to 4d10 plus your spellcasting ability modifier.

In addition, while the mote is present, you have Three-Quarters Cover, and if you succeed on a saving throw against a spell of level 7 or lower that targeted only you and didn’t create an area of effect, you can take a Reaction to deflect that spell back at the spell’s caster, the caster makes a saving throw against that spell using that caster’s own spell save DC.

Cleric 8th Level Evocation

Doomtide [2/2]

  • casting time Action
  • range 120 ft.

  • components V, S, M
  • duration Concentration, up to 1 minute

Soot and a dried eel

You create a 20-foot-radius Sphere of inky fog within range. The fog is magical Darkness and lasts for the duration or until a strong wind (such as the one created by the Gust of Wind spell) disperses it, ending the spell.

Each creature in the Sphere when it appears makes a Wisdom saving throw. On a failed save, a creature takes 5d6 Psychic damage and subtracts 1d6 from its saving throws until the end of its next turn. On a successful save, a creature takes half as much damage only. A creature also makes this save when the Sphere moves into its space, when it enters the Sphere, or when it ends its turn inside the Sphere. A creature makes this save only once per turn.

The Sphere moves 10 feet away from you at the start of each of your turns.

Cleric 4th Level Conjuration

Doomtide [1/2]

  • casting time Action
  • range 120 ft.

  • components V, S, M
  • duration Concentration, up to 1 minute

Soot and a dried eel

You create a 20-foot-radius Sphere of inky fog within range. The fog is magical Darkness and lasts for the duration or until a strong wind (such as the one created by the Gust of Wind spell) disperses it, ending the spell.

Each creature in the Sphere when it appears makes a Wisdom saving throw. On a failed save, a creature takes 5d6 Psychic damage and subtracts 1d6 from its saving throws until the end of its next turn. On a successful save, a creature takes half as much damage only. A creature also makes this save when the Sphere moves into its space, when it enters the Sphere, or when it ends its turn inside the Sphere. A creature makes this save only once per turn.

The Sphere moves 10 feet away from you at the start of each of your turns.

Cleric 4th Level Conjuration

Dirge [2/2]

  • casting time Action
  • range Self

  • components V
  • duration Concentration, up to 1 minute

Casting as a Circle Spell. Casting this as a Circle spell requires a minimum of two secondary casters. If the spell is cast as a Circle spell, its duration becomes Concentration, up to 10 minutes.

A creature that fails its save against the spell’s effect also gains 1 Exhaustion level. While the creature has Exhaustion levels, finishing a Long Rest neither restores lost Hit Points nor reduces the creature’s Exhaustion level.

When the spell is cast, each secondary caster must expend a level 4+ spell slot, otherwise, the spell fails.

Cleric 6th Level Enchantment

Dirge [1/2]

  • casting time Action
  • range Self

  • components V
  • duration Concentration, up to 1 minute

Deathly power fills a 60-foot Emanation originating from you for the duration.

When you cast this spell, you can designate creatures to be unaffected by it. Any other creature can’t regain Hit Points while in the Emanation. Whenever the Emanation enters a creature’s space and whenever a creature enters the Emanation or ends its turn there, the creature makes a Constitution saving throw. On a failed save, the creature takes 3d10 Necrotic damage and has the Prone condition. On a successful save, the creature takes half as much damage and its Speed is halved. A creature makes this save only once per turn.

Cleric 6th Level Enchantment

Deryan's Helpful Hounculi

  • casting time Action or Ritual
  • range Self

  • components V, S, M
  • duration 8 hours

Powdered gemstones worth 100+GP, which the spell consumes, and one set of Artisan's Tools with which you have proficiency

You summon a group of helpful spirits, which lasts for the duration. The spirits appear as homunculi or as another Construct of your choice but are intangible and invulnerable, and they are considered to have proficiency in the Arcana skill and with the set of Artisan’s Tools used in the spell’s casting.

If you are crafting an item, the spirits function as a single assistant for your crafting, halving the crafting time.

Cleric 2nd Level Conjuration

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