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Two-Weapon Fighting

  • casting time Bonus Action
  • range Weapon Range

  • components -
  • duration -

When you attack with a Light melee weapon on one hand, you may use your bonus action to attack with a different light melee weapon in your other hand.

You add your modifiers to the attack of the second weapon.

You do not add any modifiers to the damage of the second weapon (unless they are negative).

If the weapon has the Thrown property, you may throw the weapon instead of making a melee attack with it.

Rogue 1st level Trait

Sneak Attack

  • casting time Once per turn
  • range Weapon Range

  • components -
  • duration -

Once per turn, you deal an extra 1d6 damage, per half your rogue level rounded up, to one creature you hit.

You must be using a Finesse weapon and have advantage on the attack or a nearby ally within 5 feet of the enemy.

Disadvantage on the roll will cancel the sneak attack bonus.

Level Dice
1st-2nd 1d6
3rd-4th 2d6
5th-6th 3d6
7th-8th 4d6
9th-10th 5d6

Rogue 1st level Trait

Cunning Action

  • casting time 1 Bonus Action
  • range Self

  • components -
  • duration -

You can use your bonus action to Dash, Disengage, or Hide.
- Dash doubles your movement.
- Disengage allows you to leave combat without getting attacked.
- Hide allows you to sneak if you are not within line of site of an enemy.

Rogue 2nd level Trait

0 0
1 1
2 2