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S

  • casting time that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell
  • range you can use a bonus action on each of your subsequent turns to cause this damage again.

    If a creature is holding or wearing the object and takes the damage from it

  • components the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object
  • duration it has disadvantage on attack rolls and ability checks until the start of your next turn.

    At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher

the damage increases by 1d8 for each slot level above 2nd.; PHB;

Sorcerer M; 1 minute {C}; (a piece of iron and a flame) Choose a manufactured metal object such as a metal weapon or a suit of heavy or medium metal metal armour

S; 1 hour; This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
- You create an instantaneous

  • casting time such as a shower of sparks
  • range a puff of wind

  • components faint musical notes
  • duration or an odd odor.
    - You instantaneously light or snuff a candle. a torch or a small campfire.
    - You instantaneously clean or soil an object no larger than 1 cubic foot.
    - You chill

warm

Sorcerer harmless sensory effect

provided that wood or other fuel is present in the new location.

- You extuingish the flames within the cube.

- You double or halve the area of bright light and dim light cast by the flame

  • casting time or both.

    - You cause sumple shapes - such as the vage form of a creature
  • range an inanimate object

  • components or a loctaion - to appear within the flames and animate as you like.

    Up to three non instant effects active at a time.; XGtE;
  • duration

Sorcerer change its color

2; Heat Metal; Transmutation; 1 Action; 60 feet; V 2; Heat Metal; Transmutation; 1 Action; 60 feet; V
0; Prestidigitation; Transmutation; 1 Action; 10 feet; V 0; Prestidigitation; Transmutation; 1 Action; 10 feet; V
0; Control Flames; Transmutation; 1 Action; 60 feet; S; Instant or 1 hour; You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

- You instantaneously expand the flame 5 feet in one direction
0; Control Flames; Transmutation; 1 Action; 60 feet; S; Instant or 1 hour; You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

- You instantaneously expand the flame 5 feet in one direction