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Bless

  • casting time1 action
  • range30 feet

  • componentsV, S, M
  • durationConcentration up to 1 minute

,You bless up to three creatures within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target adds 1d4 to the attack roll or save.,
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Paladin 1st level Enchantment

Divine Favor

  • casting time1 bonus action
  • rangeSelf

  • componentsV, S
  • duration1 minute

,Until the spell ends, your attacks with weapons deal an extra 1d4 Radiant damage on a hit.

Paladin,, 1st level Evocation

Divine Smite

  • casting time1 bonus action
  • rangeSelf*

  • componentsV, S
  • durationConcentration up to 1 minute

,The target takes an extra 2d8 Radiant damage from the attack. The damage increases by 1d8 if the target is a Fiend or an Undead.,

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.,

* Which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike

Paladin 1st level Evocation

Heroism

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • durationConcentration up to 1 minute

,A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to the Frightened condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns.,
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Paladin, 1st level Enchantment

Protection from Evil and Good

  • casting time1 action
  • range,Touch

  • componentsV S M
  • durationConcentration up to 10 minutes

,Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. ,The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.

Paladin, 1st level Abjuration

Shield of Faith

  • casting time1 bonus action
  • range60 feet

  • componentsV, S, M
  • durationConcentration, up to 10 minutes

A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

Paladin, 1st level Abjuration

Thunderous Smite

  • casting time1 bonus action
  • range,Self

  • componentsV
  • durationInstantaneous

,Your strike rings with thunder that is audible within 300 feet of you, and the target takes an extra 2d6 Thunder damage from the attack. Additionally, if the target is a creature, ,it must succeed on a Strength saving throw or be pushed 10 feet away from you and have the Prone condition.,

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

Paladin 1st level Evocation

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