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You magically mark one creature you can see within range as your quarry. Until the spell ends

  • casting timecheck you make to find it.
  • range
    If the target drops to 0 Hit Points before this spell ends

  • components you can take a Bonus Action to move the mark to a new creature you can see within range.
  • duration
    Using a Higher-Level Spell Slot. Your Concentration can last longer with a spell slot of level 34 (up to 8 hours) or 5+ (up to 24 hours).;Ranger

Ranger you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival)

S;Instantaneous;A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher

Ranger the healing increases by 2d8 for each slot level above 1st. ;Ranger

As you hit the target

  • casting time and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save
  • range the target has the Restrained condition until the spell ends.

  • componentsOn a successful save
  • duration the vines shrivel away

and the spell ends.


While Restrained
grasping vines appear on it

As you hit the creature

  • casting time
  • range taking 1d10 Piercing damage on a failed save or half as much damage on a successful one.

  • components
    Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.
  • duration
    * - which you take immediately after hitting a creature with a Ranged weapon;Ranger


While Restrained
this spell creates a rain of thorns that sprouts from your Ranged weapon or ammunition. The target of the attack and each creature within 5 feet of it make a Dexterity saving throw

S M;1 hour;

  • casting time
    Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1. ;Ranger
  • range


While Restrained
You touch a creature. The targets Speed increases by 10 feet until the spell ends.

1;Hunter's Mark;1st level Divination;1 bonus action;90 feet;V;Concentration up to 1 hour; 1;Hunter's Mark;1st level Divination;1 bonus action;90 feet;V;Concentration up to 1 hour;
1;Cure Wounds;1st level Evocation;1 action;Touch;V 1;Cure Wounds;1st level Evocation;1 action;Touch;V
1;Ensnaring Strike;1st level Conjuration;1 bonus action;Self*;V;Concentration up to 1 minute; 1;Ensnaring Strike;1st level Conjuration;1 bonus action;Self*;V;Concentration up to 1 minute;
1;Hail of Thorns;1st level Conjuration;1 bonus action;Self*;V;Concentration up to 1 minute; 1;Hail of Thorns;1st level Conjuration;1 bonus action;Self*;V;Concentration up to 1 minute;
1;Longstrider;1st level Transmutation;1 action;Touch;V 1;Longstrider;1st level Transmutation;1 action;Touch;V