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Starry Wisp

  • casting time1 action
  • range60 feet

  • componentsV, S
  • duration,Instantaneous

You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target.,On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can't benefit from the Invisible condition.

Druid, Evocation cantrip

Vicious Mockery

  • casting time1 action
  • range60 feet

  • componentsV
  • durationInstantaneous

,You unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range. The target must succeed on a Wisdom saving throw or take 1d6 Psychic damage and have Disadvantage on the next attack roll it makes before the end of its next turn.

Bard Enchantment cantrip

Charm Person

  • casting time1 action
  • range30 feet

  • componentsV S
  • duration1 hour

,One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. ,The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Bard,, 1st level Enchantment

Faerie Fire

  • casting time1 action
  • range60 feet

  • componentsV
  • durationConcentration, up to 1 minute

Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also ,outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot radius and can't benefit from the Invisible condition.,
Attack rolls against an affected creature or object have Advantage if the attacker can see it.

Druid, 1st level Evocation

Healing Word

  • casting time1 bonus action
  • range60 feet

  • componentsV
  • durationInstantaneous

,A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.,
Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1.

Bard,, 1st level Evocation

Longstrider

  • casting time1 action
  • rangeTouch

  • componentsV, S M
  • duration1 hour

,You touch a creature. The target's Speed increases by 10 feet until the spell ends.,
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Ranger, 1st level Transmutation

Thunderwave

  • casting time1 action
  • rangeSelf (15-foot cube)

  • componentsV, S
  • durationInstantaneous

,You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. ,On a successful save, a creature takes half as much damage only.,
In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.,
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.

Bard,, 1st level Evocation

Shatter

  • casting time1 action
  • range60 feet

  • components,V S M
  • durationInstantaneous

,A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save.,
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.,
At Higher Levels: When you cast this spell using a spell slot of or higher the damage increases by 1d8 for each slot level above 2nd.

Bard 2nd level Evocation

Suggestion

  • casting time1 action
  • range30 feet

  • componentsV, M
  • durationConcentration up to 8 hours

,You suggest a course of activity-described in no more than 25 words-to one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to the target or its allies. ,For example, you could say, -Fetch the key to the cult's treasure vault, and give the key to me.- Or you could say, -Stop fighting, leave this library peacefully, and don't return.-,
The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed target pursues the suggestion to the best of its ability. ,The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.

Warlock,, 2nd level Enchantment

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