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Shapechanger

  • casting timeAzione
  • range

As an action, you can shape-shift to change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another playable species, though none of your game statistics change. This trait doesn't change your clothing and equipment. While shape-shifted with this trait, you have Advantage on Charisma checks. You stay in the new form until you take an action to revert to your true form.

Razza

Sneak Attack

  • casting timePassiva (sul colpo)
  • range

You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage's type is the same as the weapon's type. You don't need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn't have the Incapacitated condition, and you don't have Disadvantage on the attack roll.

Classe

Thieves' Cant

  • casting timePassiva (Linguaggio)
  • range

Conosci il linguaggio segreto dei ladri. Puoi nascondere messaggi in conversazioni normali e capire simboli segreti.

Classe

Cunning Action

  • casting timeAzione Bonus
  • range

Your quick thinking and agility allow you to move and act quickly. On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide.

Classe

Steady Aim

  • casting timeAzione Bonus
  • range

As a Bonus Action, you give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven't moved during this turn, and after you use it, your Speed is 0 until the end of the current turn.

Classe

Fast Hands

  • casting timeAzione Bonus
  • range

As a Bonus Action, you can do one of the following. Sleight of Hand. Make a Dexterity (Sleight of Hand) check to pick a lock or disarm a trap with Thieves' Tools or to pick a pocket. Use an Object. Take the Utilize action, or take the Magic action to use a magic item that requires that action.

Sottoclasse

Second-Story Work

  • casting timePassiva
  • range

You've trained to get into especially hard-to-reach places, granting you these benefits. Climber. You gain a Climb Speed equal to your Speed. Jumper. You can determine your jump distance using your Dexterity rather than your Strength.

Sottoclasse

Shiftweave

  • casting timeAzione Bonus
  • range

When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Tuta aderente nera (Furtività notturna). Divisa da Guardia cittadina generica (Infiltrazione). Stracci da mendicante (Basso profilo). Farsetto rosso, foulard di seta giallo infilato in un corsetto nero e pantaloni color grigio chiaro (Standard).

Oggetto

Thieves' Tools

  • casting timeAction (Use)
  • range

Contains a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. USAGE: Add your proficiency bonus to Dexterity checks to disarm traps or open locks. You can also use them to set simple traps (DC equals your check result).

Oggetto Tool

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Forgery Kit

  • casting timeAction (Use)
  • range

Contains various papers, parchments, pens, inks, seals, sealing wax, gold and silver leaf, and wax sculpting tools. USAGE: Create forged documents. A simple forgery takes 1-10 minutes

Oggetto Tool

Grappling Hook

  • casting timeAction (Use)
  • range

When tied to the end of a rope, a grappling hook can be anchored to a ledge, window, rail, or similar catch point.

Oggetto Adventuring Gear

Manacles

  • casting timeAction (Use)
  • range

Metal restraints for Small or Medium creatures. Escape DC 20 Dexterity. Break DC 20 Strength. Comes with one key.

Oggetto Adventuring Gear

Caltrops (bag of 20)

  • casting timeAction (Spread)
  • range

Covers a 5ft square. Creature entering must succeed on DC 15 Dex save or stop moving and take 1 piercing damage. Reduces speed by 10ft.

Oggetto Adventuring Gear

Steel Mirror

  • casting timeAction (Use)
  • range

Useful for looking around corners, signaling with sunlight, and keeping an eye behind you.

Oggetto Adventuring Gear

Chalk (1 piece)

  • casting timeAction (Mark)
  • range

Used to mark surfaces.

Oggetto Adventuring Gear

Silk Rope (50 feet)

  • casting timeAction (Use)
  • range

Has 2 HP, burst DC 17 Strength. Lighter and stronger than hempen rope.

Oggetto Adventuring Gear

Backpack

  • casting timeN/A
  • range

Holds up to 1 cubic foot or 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside.

Oggetto Adventuring Gear

Ball Bearings (bag of 1k)

  • casting timeAction (Spread)
  • range

Covers a 10ft square. Creature moving across must succeed on DC 10 Dex save or fall prone.

Oggetto Adventuring Gear

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String (10 feet)

  • casting timeAction (Use)
  • range

Simple string for traps or alarms.

Oggetto Adventuring Gear

Bell

  • casting timeAction (Ring)
  • range

A standard bell, often used with string for alarms.

Oggetto Adventuring Gear

Candle

  • casting timeAction (Light)
  • range

Sheds bright light in a 5-foot radius and dim light for an additional 5 feet for 1 hour.

Oggetto Adventuring Gear

Crowbar

  • casting timeAction (Pry)
  • range

Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.

Oggetto Adventuring Gear

Hammer

  • casting timeAction (Strike)
  • range

A one-handed hammer (useful for pitons).

Oggetto Adventuring Gear

Hooded Lantern

  • casting timeAction (Light)
  • range

Sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Reduces to dim light in a 5-foot radius when lowered. Burns for 6 hours on 1 flask of oil.

Oggetto Adventuring Gear

Oil (flask)

  • casting timeAction (Throw/Use)
  • range

Can be thrown (rng 20ft). On hit, target takes 5 fire damage if they take fire damage within 1 minute. Can also be poured on ground (5ft square) and lit (burns for 2 rounds, 5 dmg).

Oggetto Adventuring Gear

Rations (1 day)

  • casting timeAction (Eat)
  • range

Consists of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.

Oggetto Adventuring Gear

Tinderbox

  • casting timeAction (Light)
  • range

Used to kindle a fire. Lighting a torch takes 1 action.

Oggetto Adventuring Gear

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Waterskin

  • casting timeAction (Drink)
  • range

Holds 4 pints of liquid.

Oggetto Adventuring Gear

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