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you can shape-shift to change your appearance and your voice. You determine the specifics of the changes

  • casting time hair length
  • range and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another playable species

  • components though none of your game statistics change. You can't duplicate the appearance of an individual you've never seen
  • duration and you must adopt a form that has the same basic arrangement of limbs that you have. This trait doesn't change your clothing and equipment.
    While shape-shifted with this trait

you have Advantage on Charisma checks.
You stay in the new form until you take an action to revert to your true form.;Razza

Bard including your coloration

you can deal an extra 2d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage's type is the same as the weapon's type.
You don't need Advantage on the attack roll if at least one of your allies is within 5 feet of the target

  • casting time and you don't have Disadvantage on the attack roll.;Classe
  • range

Bard the ally doesn't have the Incapacitated condition

you can take one of the following actions as a Bonus Action: Dash

  • casting time or Hide.;Classe
  • range

Bard Disengage

you give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven't moved during this turn

  • casting time your Speed is 0 until the end of the current turn.;Classe
  • range

Bard and after you use it

you can do one of the following.Sleight of Hand. Make a Dexterity (Sleight of Hand) check to pick a lock or disarm a trap with Thieves' Tools or to pick a pocket. Use an Object. Take the Utilize action

Bard or take the Magic action to use a magic item that requires that action.;Sottoclasse

granting you these benefits.
Climber. You gain a Climb Speed equal to your Speed.
Jumper. You can determine your jump distance using your Dexterity rather than your Strength.;Sottoclasse

Bard

up to five different outfits can be embedded into the cloth. While wearing the clothing

  • casting time the outfit can't be anything but clothing. Although it can duplicate the look of other magical clothing
  • range it doesn't gain their magical properties.Tuta aderente nera (Furtività notturna).
    Divisa da Guardia cittadina generica (Infiltrazione).
    Stracci da mendicante (Basso profilo).
    Farsetto rosso

  • components foulard di seta giallo infilato in un corsetto nero e pantaloni color grigio chiaro (Standard).;Oggetto
  • duration

Bard you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance

lock picks

  • casting time scissors
  • range and pliers. Proficiency lets you add your proficiency bonus to ability checks to disarm traps or open locks.;Oggetto

Bard mirror

pens

  • casting time seals
  • range sealing wax

  • components gold/silver leaf
  • duration and supplies to create convincing forgeries.;Oggetto

Bard inks

1;Shapechanger;;Azione;;;;As an action 1;Shapechanger;;Azione;;;;As an action
1;Sneak Attack;;Passiva (sul colpo);;;;You know how to strike subtly and exploit a foe's distraction. Once per turn 1;Sneak Attack;;Passiva (sul colpo);;;;You know how to strike subtly and exploit a foe's distraction. Once per turn
1;Cunning Action;;Azione Bonus;;;;Your quick thinking and agility allow you to move and act quickly. On your turn 1;Cunning Action;;Azione Bonus;;;;Your quick thinking and agility allow you to move and act quickly. On your turn
1;Steady Aim;;Azione Bonus;;;;As a Bonus Action 1;Steady Aim;;Azione Bonus;;;;As a Bonus Action
1;Fast Hands;;Azione Bonus;;;;As a Bonus Action 1;Fast Hands;;Azione Bonus;;;;As a Bonus Action
1;Second-Story Work;;Passiva;;;;You've trained to get into especially hard-to-reach places 1;Second-Story Work;;Passiva;;;;You've trained to get into especially hard-to-reach places
1;Shiftweave;;Azione Bonus;;;;When a suit of shiftweave is created 1;Shiftweave;;Azione Bonus;;;;When a suit of shiftweave is created
1;Thieves' Tools;Tool;Action (Use);;;;Includes a file 1;Thieves' Tools;Tool;Action (Use);;;;Includes a file
1;Forgery Kit;Tool;Action (Use);;;;Contains papers 1;Forgery Kit;Tool;Action (Use);;;;Contains papers

a grappling hook can be anchored to a ledge

  • casting time rail
  • range or similar catch point.;Oggetto

Bard window

signaling with sunlight

Bard and keeping an eye behind you.;Oggetto

burst DC 17 Strength. Lighter and stronger than hempen rope.;Oggetto

Bard

such as a bedroll or a coil of rope

Bard to the outside.;Oggetto

000);Adventuring Gear;Action (Spread);;;;Covers a 10ft square. Creature moving across must succeed on DC 10 Dex save or fall prone.;Oggetto

Bard

often used with string for alarms.;Oggetto

Bard

target takes 5 fire damage if they take fire damage within 1 minute. Can also be poured on ground (5ft square) and lit (burns for 2 rounds

Bard 5 dmg).;Oggetto

including jerky

  • casting time hardtack
  • range and nuts.;Oggetto

Bard dried fruit

1;Grappling Hook;Adventuring Gear;Action (Use);;;;When tied to the end of a rope 1;Grappling Hook;Adventuring Gear;Action (Use);;;;When tied to the end of a rope
1;Steel Mirror;Adventuring Gear;Action (Use);;;;Useful for looking around corners 1;Steel Mirror;Adventuring Gear;Action (Use);;;;Useful for looking around corners
1;Silk Rope (50 feet);Adventuring Gear;Action (Use);;;;Has 2 HP 1;Silk Rope (50 feet);Adventuring Gear;Action (Use);;;;Has 2 HP
1;Backpack;Adventuring Gear;N/A;;;;Holds up to 1 cubic foot or 30 pounds of gear. You can also strap items 1;Backpack;Adventuring Gear;N/A;;;;Holds up to 1 cubic foot or 30 pounds of gear. You can also strap items
1;Ball Bearings (bag of 1 1;Ball Bearings (bag of 1
1;Bell;Adventuring Gear;Action (Ring);;;;A standard bell 1;Bell;Adventuring Gear;Action (Ring);;;;A standard bell
2;Oil (flask);Adventuring Gear;Action (Throw/Use);;;;Can be thrown (rng 20ft). On hit 2;Oil (flask);Adventuring Gear;Action (Throw/Use);;;;Can be thrown (rng 20ft). On hit
5;Rations (1 day);Adventuring Gear;Action (Eat);;;;Consists of dry foods suitable for extended travel 5;Rations (1 day);Adventuring Gear;Action (Eat);;;;Consists of dry foods suitable for extended travel