step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
(you can see it only in the print preview)
you can shape-shift to change your appearance and your voice. You determine the specifics of the changes
casting time hair length
range and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another playable species
components though none of your game statistics change. You can't duplicate the appearance of an individual you've never seen
duration and you must adopt a form that has the same basic arrangement of limbs that you have. This trait doesn't change your clothing and equipment. While shape-shifted with this trait
you have Advantage on Charisma checks. You stay in the new form until you take an action to revert to your true form.;Razza
Bard including your coloration
you can deal an extra 2d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage's type is the same as the weapon's type. You don't need Advantage on the attack roll if at least one of your allies is within 5 feet of the target
casting time and you don't have Disadvantage on the attack roll.;Classe
range
Bard the ally doesn't have the Incapacitated condition
you can take one of the following actions as a Bonus Action: Dash
casting time or Hide.;Classe
range
Bard Disengage
you give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven't moved during this turn
casting time your Speed is 0 until the end of the current turn.;Classe
range
Bard and after you use it
you can do one of the following.Sleight of Hand. Make a Dexterity (Sleight of Hand) check to pick a lock or disarm a trap with Thieves' Tools or to pick a pocket. Use an Object. Take the Utilize action
Bard or take the Magic action to use a magic item that requires that action.;Sottoclasse
granting you these benefits. Climber. You gain a Climb Speed equal to your Speed. Jumper. You can determine your jump distance using your Dexterity rather than your Strength.;Sottoclasse
Bard
up to five different outfits can be embedded into the cloth. While wearing the clothing
casting time the outfit can't be anything but clothing. Although it can duplicate the look of other magical clothing
range it doesn't gain their magical properties.Tuta aderente nera (Furtività notturna). Divisa da Guardia cittadina generica (Infiltrazione). Stracci da mendicante (Basso profilo). Farsetto rosso
components foulard di seta giallo infilato in un corsetto nero e pantaloni color grigio chiaro (Standard).;Oggetto
duration
Bard you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance
lock picks
casting time scissors
range and pliers. Proficiency lets you add your proficiency bonus to ability checks to disarm traps or open locks.;Oggetto
Bard mirror
pens
casting time seals
range sealing wax
components gold/silver leaf
duration and supplies to create convincing forgeries.;Oggetto
Bard inks
1;Shapechanger;;Azione;;;;As an action1;Shapechanger;;Azione;;;;As an action
1;Sneak Attack;;Passiva (sul colpo);;;;You know how to strike subtly and exploit a foe's distraction. Once per turn
1;Sneak Attack;;Passiva (sul colpo);;;;You know how to strike subtly and exploit a foe's distraction. Once per turn
1;Cunning Action;;Azione Bonus;;;;Your quick thinking and agility allow you to move and act quickly. On your turn
1;Cunning Action;;Azione Bonus;;;;Your quick thinking and agility allow you to move and act quickly. On your turn
1;Steady Aim;;Azione Bonus;;;;As a Bonus Action
1;Steady Aim;;Azione Bonus;;;;As a Bonus Action
1;Fast Hands;;Azione Bonus;;;;As a Bonus Action
1;Fast Hands;;Azione Bonus;;;;As a Bonus Action
1;Second-Story Work;;Passiva;;;;You've trained to get into especially hard-to-reach places
1;Second-Story Work;;Passiva;;;;You've trained to get into especially hard-to-reach places
1;Shiftweave;;Azione Bonus;;;;When a suit of shiftweave is created
1;Shiftweave;;Azione Bonus;;;;When a suit of shiftweave is created
1;Thieves' Tools;Tool;Action (Use);;;;Includes a file
1;Thieves' Tools;Tool;Action (Use);;;;Includes a file
burst DC 17 Strength. Lighter and stronger than hempen rope.;Oggetto
Bard
such as a bedroll or a coil of rope
Bard to the outside.;Oggetto
000);Adventuring Gear;Action (Spread);;;;Covers a 10ft square. Creature moving across must succeed on DC 10 Dex save or fall prone.;Oggetto
Bard
often used with string for alarms.;Oggetto
Bard
target takes 5 fire damage if they take fire damage within 1 minute. Can also be poured on ground (5ft square) and lit (burns for 2 rounds
Bard 5 dmg).;Oggetto
including jerky
casting time hardtack
range and nuts.;Oggetto
Bard dried fruit
1;Grappling Hook;Adventuring Gear;Action (Use);;;;When tied to the end of a rope
1;Grappling Hook;Adventuring Gear;Action (Use);;;;When tied to the end of a rope
1;Steel Mirror;Adventuring Gear;Action (Use);;;;Useful for looking around corners
1;Steel Mirror;Adventuring Gear;Action (Use);;;;Useful for looking around corners
1;Backpack;Adventuring Gear;N/A;;;;Holds up to 1 cubic foot or 30 pounds of gear. You can also strap items
1;Backpack;Adventuring Gear;N/A;;;;Holds up to 1 cubic foot or 30 pounds of gear. You can also strap items
1;Ball Bearings (bag of 1
1;Ball Bearings (bag of 1
1;Bell;Adventuring Gear;Action (Ring);;;;A standard bell
1;Bell;Adventuring Gear;Action (Ring);;;;A standard bell
2;Oil (flask);Adventuring Gear;Action (Throw/Use);;;;Can be thrown (rng 20ft). On hit
2;Oil (flask);Adventuring Gear;Action (Throw/Use);;;;Can be thrown (rng 20ft). On hit
5;Rations (1 day);Adventuring Gear;Action (Eat);;;;Consists of dry foods suitable for extended travel
5;Rations (1 day);Adventuring Gear;Action (Eat);;;;Consists of dry foods suitable for extended travel