You gain the ability to comprehend and verbally communicate with animals for the duration.
This spell sends creatures into a magical slumber. Roll 5d8, the total is how many hit points of creatures this spell can affect. Creatures within 8 meter of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains 3 temporary hit points at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
A creature of your choice that you can see within range regains hit points equal to 2d4
Each creature in an 8 meter cube within range must make a Dexterity saving throw. On a failure, a creature is outlined in festive lights. For the duration, affected creatures shed dim light in a 4 meter radius.
Any attack roll against an affected creature has advantage if the attacker can see it, and the affected creature can't benefit from being hidden.
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an unmoving object - such as a chair, muddy footprints, or a small chest - it must be no larger than 2 meters in any dimension. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature discerns the illusion for what it is the illusion becomes faint to the creature.
You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.