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Chill Touch

  • casting time1 action
  • rangeTouch

  • componentsV, S
  • duration1 round

,Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it cant regain Hit Points until the end of your next turn.,
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Warlock,, Necromancy cantrip

Dancing Lights

  • casting time1 action
  • range120 feet

  • componentsV, S, M
  • durationConcentration up to 1 minute

,You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form that is vaguely humanlike. ,Whichever form you choose, each light sheds Dim Light in a 10-foot radius.,
As a Bonus Action, you can move the lights up to 60 feet to a space within range. A light must be within 20 feet of another light created by this spell, and a light vanishes if it exceeds the spells range.

Warlock,, Illusion cantrip

Eldritch Blast

  • casting time1 action
  • range120 feet

  • componentsV S
  • durationInstantaneous

,You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage.,
Cantrip Upgrade. The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Warlock,, Evocation cantrip

Fire Bolt

  • casting time1 action
  • range120 feet

  • componentsV S
  • durationInstantaneous

,You hurl a mote of fire at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Fire damage. A flammable object hit by this spell starts burning if it isnt being worn or carried.,
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Warlock,, Evocation cantrip

Mage Hand

  • casting time1 action
  • range30 feet

  • componentsV, S
  • duration1 minute

,A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.,
When you cast the spell, you can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial.,
As a Magic action on your later turns, you can control the hand thus again. As part of that action, you can move the hand up to 30 feet.,
The hand cant attack, activate magic items, or carry more than 10 pounds.

Warlock Conjuration cantrip

Message

  • casting time1 action
  • range120 feet

  • componentsV, S, M
  • duration1 round

You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.,
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence

1 foot of stone, metal, or wood Transmutation cantrip

Poison Spray

  • casting time1 action
  • range30 feet

  • componentsV, S
  • durationInstantaneous

You spray toxic mist at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d12 Poison damage.,
Cantrip Upgrade. The damage increases by 1d12 when you reach levels 5 (2d12), 11 (3d12), and 17 (4d12).

Warlock,, Necromancy cantrip

Thaumaturgy

  • casting time1 action
  • range30 feet

  • componentsV
  • durationUp to 1 minute

,You manifest a minor wonder within range. You create one of the effects below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time.,
• Altered Eyes. You alter the appearance of your eyes for 1 minute.,
• Booming Voice. Your voice booms up to three times as loud as normal for 1 minute. For the duration, you have Advantage on Charisma (Intimidation) checks.,
• Fire Play. You cause flames to flicker, brighten, dim, or change color for 1 minute.,
• Invisible Hand. You instantaneously cause an unlocked door or window to fly open or slam shut.,
• Phantom Sound. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.,
• Tremors. You cause harmless tremors in the ground for 1 minute.

Warlock Transmutation cantrip

Bane

  • casting time1 action
  • range30 ft.

  • componentsV, S M
  • durationConcentration up to 1 minute

,Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save.,
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Warlock, 1st level Enchantment

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Burning Hands

  • casting time1 action
  • rangeSelf (15-foot cone)

  • componentsV S
  • durationInstantaneous

,A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.,
Flammable objects in the Cone that arent being worn or carried start burning.,
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

Warlock, 1st level Evocation

Command

  • casting time1 action
  • range60 feet

  • componentsV
  • duration1 round

,You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:,
• Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.,
• Drop. The target drops whatever it is holding and then ends its turn.,
• Flee. The target spends its turn moving away from you by the fastest available means.,
• Grovel. The target has the Prone condition and then ends its turn.,
• Halt. On its turn, the target doesnt move and takes no action or Bonus Action.,
Using a Higher-Level Spell Slot. You can affect one additional creature for each spell slot level above 1.

Warlock 1st level Enchantment

Comprehend Languages (Ritual)

  • casting time1 action
  • rangeSelf

  • componentsV, S, M
  • duration1 hour

,For the duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. ,This spell doesnt decode symbols or secret messages.

Warlock 1st level Divination

Detect Evil and Good

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration up to 10 minutes

,For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so, where.,
The spell is blocked by 1 foot of stone, dirt, or wood

1 inch of metal 1st level Divination

Disguise Self

  • casting time1 action
  • rangeSelf

  • componentsV S
  • duration1 hour

,You make yourselfincluding your clothing, armor, weapons, and other belongings on your personlook different until the spell ends. You can seem 1 foot shorter or taller and can appear heavier or lighter. ,You must adopt a form that has the same basic arrangement of limbs as you have. Otherwise, the extent of the illusion is up to you.,
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing.,
To discern that you are disguised, a creature must take the Study action to inspect your appearance and succeed on an Intelligence (Investigation) check against your spell save DC.

Warlock 1st level Illusion

Hellish Rebuke

  • casting time1 reaction
  • range60 feet

  • componentsV S
  • durationInstantaneous

,The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking 2d10 Fire damage on a failed save or half as much damage on a successful one.,
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.

Warlock,, 1st level Evocation

Hex

  • casting time1 bonus action
  • range90 feet

  • componentsV, S, M
  • durationConcentration up to 1 hour

,You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. ,The target has Disadvantage on ability checks made with the chosen ability.,
If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on a later turn to curse a new creature.,
Using a Higher-Level Spell Slot. Your Concentration can last longer with a spell slot of level 2 (up to 4 hours), 34 (up to 8 hours), or 5+ (24 hours).

Warlock, 1st level Enchantment

Darkness

  • casting time1 action
  • range60 feet

  • componentsV, M
  • durationConcentration up to 10 minutes

,For the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere. Darkvision cant see through it, and nonmagical light cant illuminate it.,
Alternatively, you cast the spell on an object that isnt being worn or carried, causing the Darkness to fill a 15-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the Darkness.,
If any of this spells area overlaps with an area of Bright Light or Dim Light created by a spell of level 2 or lower, that other spell is dispelled.

Warlock 2nd level Evocation

Enthrall

  • casting time1 action
  • range60 feet

  • componentsV S
  • duration1 minute

,You weave a distracting string of words, causing creatures of your choice that you can see within range to make a Wisdom saving throw. Any creature you or your companions are fighting automatically succeeds on this save. ,On a failed save, a target has a ?10 penalty to Wisdom (Perception) checks and Passive Perception until the spell ends.

Warlock,, 2nd level Enchantment

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Scorching Ray

  • casting time1 action
  • range120 feet

  • componentsV S
  • durationInstantaneous

,You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.,
Using a Higher-Level Spell Slot. You create one additional ray for each spell slot level above 2.

Warlock,, 2nd level Evocation

Spider Climb

  • casting time1 action
  • rangeTouch

  • componentsV, S, M
  • durationConcentration up to 1 hour

,Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and along ceilings, while leaving its hands free. The target also gains a Climb Speed equal to its Speed.,
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.

Warlock 2nd level Transmutation

Suggestion

  • casting time1 action
  • range30 feet

  • componentsV, M
  • durationConcentration up to 8 hours

,You suggest a course of activitydescribed in no more than 25 wordsto one creature you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to the target or its allies. ,For example, you could say, -Fetch the key to the cults treasure vault, and give the key to me.- Or you could say, -Stop fighting, leave this library peacefully, and dont return.-,
The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. The Charmed target pursues the suggestion to the best of its ability. ,The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for the target upon completing it.

Warlock,, 2nd level Enchantment

Fireball

  • casting time1 action
  • range150 feet

  • componentsV, S M
  • durationInstantaneous

,A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, ,taking 8d6 Fire damage on a failed save or half as much damage on a successful one.,
Flammable objects in the area that arent being worn or carried start burning.,
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.

Warlock,, 3rd level Evocation

Hypnotic Pattern

  • casting time1 action
  • range120 feet

  • componentsS, M
  • durationConcentration up to 1 minute

,You create a twisting pattern of colors in a 30-foot Cube within range. The pattern appears for a moment and vanishes. Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the Charmed condition for the duration. ,While Charmed, the creature has the Incapacitated condition and a Speed of 0.,
The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.

Warlock 3rd level Illusion

Stinking Cloud

  • casting time1 action
  • range90 feet

  • componentsV, S, M
  • durationConcentration up to 1 minute

,You create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range. The cloud is Heavily Obscured. The cloud lingers in the air for the duration or until a strong wind (such as the one created by Gust of Wind) disperses it.,
Each creature that starts its turn in the Sphere must succeed on a Constitution saving throw or have the Poisoned condition until the end of the current turn. While Poisoned in this way, the creature cant take an action or a Bonus Action.

Warlock 3rd level Conjuration

Tongues

  • casting time1 action
  • rangeTouch

  • componentsV M
  • duration1 hour

,This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees. Moreover, when the target communicates by speaking or signing, any creature that knows at least one language can understand it if that creature can hear the speech or see the signing.

Warlock 3rd level Divination

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