🎯 1 willing creature:
They can add 1d4 to an ability check.
(can be added before or after the check)
The spell then ends.
🎯 1 object ≤ 10 ft. in any dimension:
Until the spell ends, it sheds bright light in a 20 ft. radius & dim light for an additional 20 ft., colored as you like.
Completely covering the object with something opaque blocks the light.
The spell ends if you cast it again or if you ⚡ to dismiss it.
If you target an object held or worn by a hostile creature, they must make a Dex saving throw
Succeed: They avoid the spell.
🎯 1 object:
Repair 1 break or tear in the object, ≤ 1 ft. in any dimension, leaving no trace of the damage.
This can physically repair a magic item or construct, but can't restore magic to it.
🎯 1 willing creature:
They can add 1d4 to a saving throw.
(can be added before or after the throw)
The spell then ends.
Flame-like radiance descends on a creature that you can see within range.
🎯 1 creature:
They make a Dex saving throw.
Fail: They take 1d8 radiant damage.
Damage increases as you gain Cleric levels:
• 5th level - 2d8
• 11th level - 3d8
• 17th level - 4d8
🎯 1 living creature that has 0 hit points:
They become stable.
(no effect on undead or constructs)
Manifest a minor wonder, a sign of supernatural power, within range.
Create one of the following magical effects:
🕛 1m effects:
• Your voice booms up to 3 times louder than normal.
• Cause flames to flicker, brighten, dim, or change color.
• Cause harmless tremors in the ground.
• Alter the appearance of your eyes.
Instant effects:
• Create a sound that originates from a point of your choice within range (e.g. thunder rumble, raven cry, ominous whispers).
• Cause an unlocked door or window to fly open or slam shut.
By casting multiple times, you can have up to 3 🕛 1m effects active at once, & can ⚡ to dismiss 1 effect.
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment.
🎯 1 creature:
They make a Wis saving throw.
Fail: They take ld8 necrotic damage.
(if they're missing hit points: 1d12 instead)
Damage increases as you gain Cleric levels:
• 5th level - 2d8 or 2d12
• 11th level - 3d8 or 3d12
• 17th level - 4d8 or 4d12
You utter a divine word, and burning radiance erupts from you.
🎯 any creatures:
Each makes a Con saving throw.
Fail: They take 1d6 radiant damage.
Damage increases as you gain Cleric levels:
• 5th level - 2d6
• 11th level - 3d6
• 17th level - 4d6