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Spout

  • casting time◆◆
  • range30 feet
    Area 5-foot burst

  • componentsCon, Man, Water
  • durationInstantaneous

Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take 2d4 bludgeoning damage, with a basic Reflex saving throw. A creature that critically fails its save is disoriented by the explosion of water, becoming off-guard until the end of your next turn.
You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub.
Heightened (+1) The damage increases by 1d4.

Cantrip Player Core 2 pg. 252

Hydraulic Push

  • casting time
  • range60 feet

  • componentsAttac, Con, Man, Water
  • durationInstantaneous

You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.
Critical Success The target takes 6d6 bludgeoning damage and is knocked back 10 feet.
Success The target takes 3d6 bludgeoning damage and is knocked back 5 feet.
Heightened (+1) The bludgeoning damage increases by 2d6.

Spell 1 Player Core pg. 336

Spout

  • casting time◆◆
  • range30 feet
    Area 5-foot burst

  • componentsCon, Man, Water
  • durationInstantaneous

Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take 2d4 bludgeoning damage, with a basic Reflex saving throw. A creature that critically fails its save is disoriented by the explosion of water, becoming off-guard until the end of your next turn.
You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub.
Heightened (+1) The damage increases by 1d4.

Cantrip Player Core 2 pg. 252

Hydraulic Push

  • casting time
  • range60 feet

  • componentsAttac, Con, Man, Water
  • durationInstantaneous

You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.
Critical Success The target takes 6d6 bludgeoning damage and is knocked back 10 feet.
Success The target takes 3d6 bludgeoning damage and is knocked back 5 feet.
Heightened (+1) The bludgeoning damage increases by 2d6.

Spell 1 Player Core pg. 336

Spout

  • casting time◆◆
  • range30 feet
    Area 5-foot burst

  • componentsCon, Man, Water
  • durationInstantaneous

Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take 2d4 bludgeoning damage, with a basic Reflex saving throw. A creature that critically fails its save is disoriented by the explosion of water, becoming off-guard until the end of your next turn.
You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub.
Heightened (+1) The damage increases by 1d4.

Cantrip Player Core 2 pg. 252

Hydraulic Push

  • casting time
  • range60 feet

  • componentsAttac, Con, Man, Water
  • durationInstantaneous

You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back. Make a ranged spell attack roll.
Critical Success The target takes 6d6 bludgeoning damage and is knocked back 10 feet.
Success The target takes 3d6 bludgeoning damage and is knocked back 5 feet.
Heightened (+1) The bludgeoning damage increases by 2d6.

Spell 1 Player Core pg. 336

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