You clench your hand in a grasping motion toward a creature within range, wrapping the target with twisting ribbons of shadow. The target must succeed on a Strength saving throw or have the Grappled condition and be held in place for the duration. A creature Grappled by this spell can take an action to make a Strength or Dexterity check (its choice) against your spell save DC. If it succeeds, it is
no longer Grappled.
If the target of this spell has attacked you or forced you to make a saving throw within the last minute and has never been damaged by you, it has Disadvantage on its saving throw. On a failure, you can choose for the target to take 1d8 Necrotic damage as part of the casting of this spell, and an additional 1d8 Necrotic damage at the start
of each of its turns while Grappled by this spell.
The spell ends if the target is ever outside the
spell’s range.
Using a Higher-Level Spell Slot. When you cast this spell using a level 2+ spell slot, the initial damage increases by 1d8 for each spell slot level above 1.
You cackle wildly at one creature within range that
can hear you, unleashing the power of your scorn and animosity. The target must succeed on a Wisdom saving throw or take 1d8 Psychic damage and have Disadvantage on the next ability check or saving throw based on Strength or Dexterity it makes before the start of your next turn.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).