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Abduct

  • casting time1 min
  • range1 mile

  • componentsV,S,M (silver saucer)
  • duration1 h

This spell teleports a creature to your location. Choose a creature within range that is known to you as the target of this spell. An unwilling creature can make a Charisma saving throw to resist this effect. The target is placed at a location of your choice within 30 feet of you. You choose if the target is sitting, standing, prone, or bound with nearby restraints. At the end of the spell’s duration, you can choose whether the target remains at your location or is teleported back to the location from which it was abducted.

Other Conj

Aberrate

  • casting time1 action
  • rangeSelf

  • componentsV,S
  • duration1 min

This spell causes your anatomy to become fluid, constantly refreshing into new and more terrible shapes. For the duration, you do not take extra damage from critical hits. Additionally, your body adapts to threats as it warps. Immediately after you take damage while this spell is active, you can use your reaction to gain resistance to that damage type until this spell ends or until you use this ability again to gain resistance to a different damage type. This resistance doesn't apply to the triggering damage.

Other Trans

Accelerate/Decelerate

  • casting time1 reaction (when creature you see within 60 feet is hit with an attack)
  • range60 ft

  • componentsV,S,M (a drop of oil or a drop of molasses)
  • durationInstantaneous

This spell speeds up or slows down an attack the instant before it strikes, lessening or multiplying its force. Accelerate: Increase the damage the target takes by 1d6 + your spellcasting ability modifier. Decelerate: Reduce the damage the target takes by 1d6 + your spellcasting ability modifier (to a minimum of 0 damage). When you cast this spell using a spell slot of 2nd level or higher, the change in damage increases by 1d6 for each slot level above 1st.

Other Trans

Accursed Act

  • casting time1 action
  • range60 ft

  • componentsV,S,M (incense or a black candle)
  • durationConcentration, 1 min

Lighting a candle, you speak dark curses in a lost tongue, directed at one creature you can see within range. That creature must make a Wisdom saving throw or be cursed for the duration. While cursed, the creature takes psychic damage once per turn equal to 1d8 + your spellcasting ability modifier whenever it attacks or casts a spell. If the target doesn’t attack or cast a spell on its turn, it can repeat their saving throw at the end of their turn, ending the effect on a success. A remove curse spell ends this curse early. When you cast this spell using a spell slot of 2nd level or higher, you deal an additional 1d8 psychic damage for each slot level above 1st.

Other Ench

Action

  • casting time1 action
  • range30 ft

  • componentsV,S,M (a shaving of licorice root)
  • duration1 round

Choose a willing creature that you can see within range. During its next turn, the target gains an additional action. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

Other Trans

Aerial Alacrity

  • casting time1 action
  • range60 ft

  • componentsV,S,M (a feather from a bird of prey)
  • duration10 min

Target a willing creature you can see within range that has a flying speed (including those with a temporary or magically bestowed flying speed). That creature gains the following benefits for the duration: •The target can take the Dash action as a bonus action. •The target can hover. •The target has advantage on Dexterity (Acrobatics) checks. •The target doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Other Trans

After Image

  • casting time1 action
  • rangeSelf

  • componentsV,S,M (a silver hand mirror worth 50 gp)
  • duration10 min

You create an illusory duplicate of yourself which follows your every movement. When you are hit by an attack during the spell’s duration, roll any die. On an odd roll, the attack targets and hits the duplicate instead of you. The duplicate vanishes, reappearing after you move 10 feet or more or take the Dodge action. On an even roll, the attack targets you as normal.

Other Illus

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