You collapse your hands around an object, causing it to vanish from your present time. The object, which only you can be holding and which can weigh no more than 5 pounds, is magically transported some amount of time into the future that you choose, up to 10 minutes.
When the time expires, the object reappears in the exact location it was when you cast the spell. If the space is occupied by a creature or object, the target object instead appears in the closest unoccupied space.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you choose a time up to 7 days into the future, or up to 100 years in the future using a spell slot of 7th level or higher.
You create a temporal shield around a creature other than you within range, keeping incoming wounds at bay by slowing them down. For the duration, each time the creature would take damage, the damage is instead shunted into the future. When the spell ends, the target takes all shunted damage at once.
No part of this damage can be reduced by anything other than the resistances and immunities it had at the time that damage was shunted. The spell also ends early if the target is ever outside the spell’s range or if it has total cover from you.
You perform an intricate ritual on another creature in an attempt to change their age. If the target is unwilling, it can make a Wisdom saving throw. On a success, the spell has no effect.
You reduce or increase (your choice) the target's age by up to 3d10 years. A target cannot be reduced below the age of maturity or above the life expectancy for its race through this spell. A remove curse spell or similar magic also ends this effect.
If you have recently caught the target indulging in vanity at the expense of others, or you have seen them offend someone in the last 24 hours about their physical appearance, they have disadvantage on the saving throw to resist this spell.
(which you take when you see a creature within range move willingly) A moderate magical force slows time around a Medium or smaller creature that you can see within range. The target must succeed on a Wisdom saving throw or have its speed reduced to 0 until the end of the turn.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can affect creatures of one size larger than Medium for each slot above 1st.
You touch a nonmagical object that isn't being worn or carried, which must be contained entirely within a 5-foot cube, and revert it into its raw materials. For example, an iron sword with a wooden handle targeted by this spell may transform into chunks of iron ore and chips of wood. The exact composition of the converted material is determined by the DM.