DESCRIPTION
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
| Level | Rages | Rage Damage |
| 1st | 2 | +2 |
| 2nd | 2 | +2 |
| 3rd | 3 | +2 |
| 4th | 3 | +2 |
| 5th | 3 | +2 |
| 6th | 4 | +2 |
| 7th | 4 | +2 |
| 8th | 4 | +2 |
| 9th | 4 | +3 |
| 10th | 4 | +3 |
| 11th | 4 | +3 |
| 12th | 5 | +3 |