You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
You have 3 luck points per long rest. Whenever you make an attack roll, an ability check, or a saving throw (or when an attack roll is made against you), you can spend one to roll an additional d20 and you choose which die to use. You can choose to spend luck points after you roll the die, but before the outcome is determined.
During a short or long rest, you can touch a point in space and create an invisible 30 ft. sphere that grants a +5 bonus to Stealth and Perception checks while within it, and light from open flames within it can't be seen.
Fey Energy Pool - 8d6
As a bonus action, by spending dice from the pool, you can restore HP to one creature you can see within 120 ft. The creature also gains 1 temp HP per die spent.