Three illusory duplicates of yourself
appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which
image is real. You can use your action to dismiss the illusory duplicates. Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates.
3 duplicates: 6 or higher
2 duplicates: 8 or higher.
1 duplicate: 11 or higher.
duplicate’s AC: 10 + your Dexterity modifier.
If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can
perceive illusions as false, as with truesight.
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.