Call down a column of pure solar fire on a 20-ft-radius area. Each creature must make a Dexterity saving throw, on fail, 12d6 fire damage and blinded until the start of your next turn. Half damage and no blindness on a success.
A wave of fire sweeps 60 ft long and 20 ft wide. Each creature must make a Dexterity saving throw or take 10d6 fire damage, half on success. Flammable objects ignite.
A massive wave of fire spreads from a point you choose. 20-ft radius, Dex save, 8d6 fire damage on fail, half on success. Creatures that fail the save are also set ablaze: take 1d6 fire damage at the start of their turn until they use an action to douse it.
Damage increases by 1d6 per slot above 7th.
Summon a column of intense fire at a point you choose. Each creature within 10 ft of the point must make a Dexterity saving throw, taking 6d6 fire damage on a failed save, half on success. At the start of your turn, the column erupts again for 3d6 fire damage.
Damage increases by 1d6 per spell slot above 5th.
You manifest flaming wings. Allies within 30 ft gain fire resistance. You can take a bonus action to make a fiery sweep attack: each creature in a 15-ft cone must make a Dexterity save or take 6d8 fire damage.
Damage increases by 1d8 per spell slot above 6th.
Create a 10-ft-radius explosion centered on a creature. Each creature in the area must make a Dexterity saving throw, taking 4d6 fire damage on a failed save, or half on success.
Damage increases by 1d6 per spell slot above 4th.
Target must succeed on a Dexterity saving throw or be restrained by fiery chains. At the start of each of its turns while restrained, the target takes 2d6 fire damage.
Damage increases by 1d6 per spell slot above 3rd.
Up to 12 arrows you touch ignite. Each arrow deals an additional 1d6 fire damage on a successful hit.
Damage increases by 1d6 per spell slot above 3rd level.
Create a fiery whip. Make a melee spell attack. On hit, deal 2d8 fire damage and pull the target 10 ft toward you. Target can make a Strength saving throw to resist the pull.
Damage increases by 1d8 at 5th, 11th, and 17th levels.
Target takes 2d6 fire damage at the start of its turn. Dexterity saving throw halves the damage.
Damage increases by 1d6 per 2 Pyro levels after 1st.
Effect: A spark streaks toward one creature. Make a ranged spell attack. On hit, it deals 1d6 fire damage. The target must make a Dexterity saving throw or have its speed halved until the start of your next turn.
Damage increases by 1d6 at 5th, 11th, and 17th levels.