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Acid Splash

  • casting time1 Action
  • range60 ft

  • componentsV,S
  • durationInstantaneous

You create an acidic bubble at a point within range, where it explodes in a 5-ft-radius Sphere. Each creature in that Sphere must succeed on a DEX saving throw or take 1d6 Acid damage.

Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).

Sorcerer Evocation Cantrip

Alter Self

  • casting time1 Action
  • rangeSelf

  • componentsV,S
  • durationConcentration, up to 1 hour

Choose one from below. Effects last the duration, during which you can take a Magic action to replace the option you chose with a different one.
Aquatic Adaptation . You sprout gills and grow webbed fingers. Can breathe underwater and gain a Swim Speed equal to your Speed.
Change Appearance . You alter your appearance, including your height, weight, facial features, sound of your voice, hair length, coloration, and other characteristics. You can appear as another species, with no change to statistics. Cannot appear as a different size creature, and your basic shape stays the same

Sorcerer 2nd Level Transmutation

Arcane Vigor

  • casting time1 Bonus Action
  • rangeSelf

  • componentsV,S
  • durationInstantaneous

You tap into your life force to heal yourself. Roll one or two of your unexpended Hit Point Dice, and regain a number of Hit Points equal to the roll's total plus your spellcasting ability modifier. Those dice are then expended.

Using a Higher-Level Spell Slot. The number of unexpended Hit Dice you can roll increases by one for each spell slot level above 2.

Sorcerer 2nd Level Abduration

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2 2
2 2