This will make a person's legs so unsteady and weak that they aren't able to keep their balance. Make a ranged spell attack against a being within range. On a hit, the target is knocked prone.
This jinxes a target's mind, giving them a brief moment of disorientation. Make a ranged spell attack against a creature within range. On a hit, the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.
This hex flips around a beast or being's knees, forcing them to take awkward, uncoordinated steps. Make a ranged spell attack against a creature within range. On a hit, the target's speed is halved for the duration of the spell.
Outbreaks of this jinx is a common occurrence when
students get in fights, resulting in grotesque pimples covering the victims face. Make a ranged spell attack against a being within range. On a hit, it takes 1d4 psychic damage and has disadvantage on the next attack roll it makes before the end of its next turn. Additionally, it has disadvantage on the next Charisma ability check it makes.
This weak jinx is a classic training spell between duelists, a startling sting on impact. Make a ranged spell attack against a creature within range. On a hit, it takes 1d6 force damage, and it can't take reactions until the start of its next turn.
The spell blasts whatever it hits, creating a localized concussive explosion upon impact. Make a ranged spell attack against a target within range. On a hit, the target takes 1d10 bludgeoning damage.