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Dash Strike

  • casting time1 action
  • rangeSelf

  • componentsS
  • durationInstantaneous

With a deft flourish,you propel yourself up to 10 feet and then can immediately make an unarmed strike or a melee attack with a weapon you are holding against a creature within your reach. Immediately after you hit or miss with this attack,you can move up to 10 feet without provoking opportunity attacks.
The distance up to which you can travel with this spell increases by 5 feet when you reach 5th level (15 feet),11th level (20 feet),and 17th level (25 feet).

Druid (Storms),and 17th level (4d8). Transmutation cantrip

Pins & Needles

  • casting time1 action
  • range60 feet

  • componentsV,S
  • duration1 minute

You momentarily shut down a small part of the nervous system of a creature you can see within range,before overstimulating it and causing crippling pain. The creature must succeed on a Constitution saving throw or take 1d8 psychic damage. If the target fails its saving throw by 5 or more,it has disadvantage on the next attack roll it makes before the end of its next turn as it temporarily loses full control of a part of its body.
This spell's damage increases by 1d8 when you reach 5th level (2d8),11th level (3d8),and 17th level (4d8).

Druid (Storms) Evocation cantrip

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