You strike with a melee spell attack against the target. On a hit, the target takes 2d10 damage of the type of the weapon used. If you forced it to make a Constitution saving throw to maintain concentration on a spell, subtract your Strength modifier from the creature’s roll.
You strike with a melee spell attack against the target. On a hit, the target takes damage equal to 1d10, and you choose one of the following effects:
• The target is pushed up to 15 feet away from you.
• The target has Disadvantage on the next attack roll it makes before the start of your next turn.
• You have Advantage on your next attack roll against the target before the end of your next turn.
At Higher Levels. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).